I'm taking a stab at adding the Fantasy Companion support to Savage Worlds. The first thing I've done is duplicated the SW game system into a new folder. The next thing I tried to do was add Sorcery as a new Arcane Background. I created a new data file, duplicated the Magic Arcane Background, renamed things etc. So far so good. I created the Spellweaving (Spirit) skill, and added a Backlash for the Sorcerer. The problem I have is with the Powers. The Sorcery AB basically uses all off the standard SW Magic Powers except Greater Healing, Healing and Succor. If I just copy those in I get a error for duplicate things etc. Do I really need to copy each power, and rename it's ID? i.e. powArmor becomes powSArmor? From a logical standpoint this seems broken. All of the other Arcane Backgrounds inherit directly from each one, so if one is changed they all change. Shouldn't that be carried over to a newly added Arcane Background?
I just bought Hero Lab today, so perhaps I'm missing something obvious. Thanks.
Kiros
P.S. Also, I can't seem to figure out how to add 'Sorcery' to the drop down list of Forbidden Arcane Types in the Arcane Powers tab.
I just bought Hero Lab today, so perhaps I'm missing something obvious. Thanks.
Kiros
P.S. Also, I can't seem to figure out how to add 'Sorcery' to the drop down list of Forbidden Arcane Types in the Arcane Powers tab.