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Creating a new skill

JolarEQ

Well-known member
My GM has done a home brew skill in our game called Feng Shui. I'm trying to add it to the list of skills, but I want it to have to be added manually (mostly so I don't see it on other characters that aren't a part of this campaign.) These are the steps I take:

New (Blank) skill, give it a name of Feng Shui, a unique ID of skFengShui. I fill in the summary text and the description text, change the linked attribute to Wisdom, check off "Always a class skill" and "Must add manually." The problem is, it is always showing up on the Skill tab, even if I don't add it manually. Depending on the Uniqueness setting, I may or may not be able to add it manually. No or Add Once, it's there for me to add, even though it is already on the list, and Unique doesn't show it as selectable, obviously.

Is there a way to have it not show up on the Skill tab unless I specifically select it from the list of additional skills? I've even tried changing the category, making it a Knowledge Skill, but it still shows up on the tab.
 
Don't see why it does not work. Have you tried doing a total restart or using "CTRL-R" to reload the game system. I think I remember it takes the reload to get it out of being auto-attached once it happens.
 
Yeah, I shut down Hero Lab and restarted it after each edit, and it still shows up. I tried removing it and it was gone, but the same thing happened when I re-added it. Not sure if I have something checked that I shouldn't, but I can't see it if I do.
 
I can't currently duplicate what your seeing. You didn't save a .por as a test character did you when making the skill? That will cause strange things like this to happen.

Otherwise post your .user file and I will take a look but I have dozens of custom skills, sub-skills, I call them that are setup exactly like you say. Set to add manually and set to always a class skill. They work just fine...
 
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