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Creating a monster database

H2Os

Well-known member
So I've had Realm Works for awhile and I've not really tried to sit down and understand it. Recently I've had an itch to try using it since I've paid for it and all. So I'm runinng Rise of the Runelords and I wanted to start by adding the monsters the PCs will potentially face.
I'm trying to decide the best way to go about accomplishing this in a way that makes sense.

In the mechanics I've added a Bestiary container in the Dangers category. Would it be best to create a container for each bestiary? Or would it be easier to use tags to let me know what book the monster could be found?

Also is there a way to use the encounter builder files in Hero Lab to link to each monster I created in Realm Works to avoid having to create a portfolio for each monster?
 
Hey mate. Check my signature for two videos. Creating monsters and creating custom monsters. They focus on 5e but the process is the same.

I persoanlly do use a container for bathe book. I would do this and then use that container to create a custom view containing just the monsters and then use the bulk tags function to add the books tag also. This gives you the best of both worlds.
 
My biggest tip. For now just enter the names. This let's the linking start working in any adventure text. Then when I prep a module I check which monsters I have linked over time and finish them off by adding the pictures and Hero Lab snippets. This was my prep time reduces each session where I repeat use of monsters I have already completed but the initial chunk of time to get the monsters in is not too significant.
 
Oh and monsters should have two names.

Ork (individual) Orks (plural)

Do this at time of creation to save yourself issues later.
 
Because I'm in the middle of Rise of the Runelords, I created a bestiary entry for each monster that shows up in the section I'm about to use. I was watching your video on the monsters.
 
can you explain something for me?

How do you handle named monsters? For example in Rise of the Runelords there's a section that uses Ogres heavily. Not only do they use the monster Ogre they use a variant called an Ogre Fighter. Then they have named Ogres that are Ogre Barbarians (Jaagrath Kreeg), Ogre Sorcerer (Dorella Kreeg) etc.
Would you create the Ogre monster type and then create these individuals in the container of Ogres?
 
You can use "Manage Names" (Ctrl-Shift-A) to add multiple alternate names to a single Article/Topic.

Note that Rise of the Runelords is expected to be on sale soon after the Content Market completes rollout. We don't have definite dates, but you may want to try to keep only slightly ahead of your PCs until it is out.

Using the Encounter Library: Rise of the Runelords hsa prepared encounters for Pathfinder in the Encounter library. You *could* do this:
  1. Add a HeroLab Portfolio snippet to the Scene topic for an encounter
  2. Select "Create New Content" for that snippet
  3. In HeroLab, use Tools.. then Encounter Library.. then select the Encounter you want and load it.
  4. Delete the "Unnamed Hero" (if it is still there)
  5. Close HeroLab
  6. You will be prompted to save the changes in RealmWorks.

Overall, your best bet is to try new things in a "dummy" or "test" realm that you don't care much about... so if you make a mistake, no harm done. Once you have a handle on how something works, go back to your "real" realm and start using it.

One thing I've dabbled with... using an "Inhabitants" Topic on the Story side to hold the "in-world" information about the monsters (results of knowledge checks, for example). The Bestiary in-game details would go in a Monster entry in the Mechanics.

I have also found it helpful, on the Mechanics side, to create a "General Article" for each alphabet letter to break up the list of monsters. Also, because there are somewhat groups of monsters (Angels, Demons, Devils, etc.), creating a group "General" topic to hold the introductory information about them as a group helped me in organizing. (see attached image)

In my case, because I am intending to wind up with all of the monsters entered, separating by book is not helpful. I used the Suffix to identify which book the monster comes from, and that is sufficient for my purposes.

The main thing with Realm Works is to try different approaches and see which one works best for you.
 

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can you explain something for me?

How do you handle named monsters? For example in Rise of the Runelords there's a section that uses Ogres heavily. Not only do they use the monster Ogre they use a variant called an Ogre Fighter. Then they have named Ogres that are Ogre Barbarians (Jaagrath Kreeg), Ogre Sorcerer (Dorella Kreeg) etc.
Would you create the Ogre monster type and then create these individuals in the container of Ogres?

This is one of those "do what works best for you" elements.

For NPCs that are important to the story, creating an "Individual" Topic in the story section and adding the HeroLab portfolio for it there makes sense.

More generic monsters, like "Ogre Fighter", may need their own Monster entry in the Mechanics, and/or an "Inhabitant" Topic on the Story side. Or, because they are really just "mooks" for higher-than-1st-level... maybe they don't really need to be entered at all, as long as you have the HeroLab portfolio loaded on the encounter.

The value of putting monsters into the mechanics depends on how you like to work. Some would see the use of HeroLab (for game systems it supports) as making Mechanics Articles for the monsters unnecessary ... and you can better use your time on things like the story elements. Others really want the Mechanics articles, and see value in that even though they are in HeroLab. It is just a matter of preference at that point.
 
I'm aware of the content store, however I own a hard copy of ROTRL and don't want to spend another $40 on the pdf from paizo to be allowed to then pay for the RW version of ROTRL. So I'm going to be doing it the old fashioned way.
 
TY for the examples and I definitely like the way you have it organized. Too much to think about!
You can use "Manage Names" (Ctrl-Shift-A) to add multiple alternate names to a single Article/Topic.

Note that Rise of the Runelords is expected to be on sale soon after the Content Market completes rollout. We don't have definite dates, but you may want to try to keep only slightly ahead of your PCs until it is out.

Using the Encounter Library: Rise of the Runelords hsa prepared encounters for Pathfinder in the Encounter library. You *could* do this:
  1. Add a HeroLab Portfolio snippet to the Scene topic for an encounter
  2. Select "Create New Content" for that snippet
  3. In HeroLab, use Tools.. then Encounter Library.. then select the Encounter you want and load it.
  4. Delete the "Unnamed Hero" (if it is still there)
  5. Close HeroLab
  6. You will be prompted to save the changes in RealmWorks.

Overall, your best bet is to try new things in a "dummy" or "test" realm that you don't care much about... so if you make a mistake, no harm done. Once you have a handle on how something works, go back to your "real" realm and start using it.

One thing I've dabbled with... using an "Inhabitants" Topic on the Story side to hold the "in-world" information about the monsters (results of knowledge checks, for example). The Bestiary in-game details would go in a Monster entry in the Mechanics.

I have also found it helpful, on the Mechanics side, to create a "General Article" for each alphabet letter to break up the list of monsters. Also, because there are somewhat groups of monsters (Angels, Demons, Devils, etc.), creating a group "General" topic to hold the introductory information about them as a group helped me in organizing. (see attached image)

In my case, because I am intending to wind up with all of the monsters entered, separating by book is not helpful. I used the Suffix to identify which book the monster comes from, and that is sufficient for my purposes.

The main thing with Realm Works is to try different approaches and see which one works best for you.
 
can you explain something for me?

How do you handle named monsters? For example in Rise of the Runelords there's a section that uses Ogres heavily. Not only do they use the monster Ogre they use a variant called an Ogre Fighter. Then they have named Ogres that are Ogre Barbarians (Jaagrath Kreeg), Ogre Sorcerer (Dorella Kreeg) etc.
Would you create the Ogre monster type and then create these individuals in the container of Ogres?

I break things up into two categories here.

NAMED MONSTERS
This is Bob The Orc Boss. For this i created a duplicate Monster category and put it in the story side of things. This lets me create a monster or person in the story section to handle actual named creatures.

VARIANT MONSTERS
This is an Orc who has two swords instead of his usual equipment. He's also wearing plate armor. For this I have two different approaches that I have used over time.

#1 - Create the Orc article and add in individual Hero Lab snippets into it for each variant.

#2 - Create the Orc article and add in the Hero Lab snippet. Now create variations of the Orc inside that portfolio using Hero Lab. This way when you click the integrate button from RW to HL you get a prompt that lets you choose how many of each variant you want to add to the fight.

#2 is my preferred method these days.
 
Oh and make sure you add pictures to your Hero Lab monsters :) this way the pictures appear in the combat manager. This is how I get around the 5e Community Pack not being able to provide monster pictures. I add the picture into Realm Works which means eventually my whole Monster Manual will look pretty.

Pretty matters ;)
 
To be clear. I add 2x pictures. One in Realm Works. This allows me to share pictures of the monster via the player view screen.

One in the Hero Lab portfolio. The picture itself saves inside the portfolio which is saved within Realm Works effectively replacing the encounter library for me.
 
I've not looked at importing and exporting yet but will this allow up to back up our realms if we don't purchase the cloud subscription?
 
Your realm backs up automatically every time you exit RW. Look in Documents -> Realm Works -> Backups and you will see the 10 most recent backups of your RW database.
 
daplunk I know you mentioned it in one of your videos, but I can't remember which one. Where can I tell RW to search my content for links?

Sorry for all the questions.

And for reference is there an active list of shortcuts?(keybinds)
 
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