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Creating a gestalt class? Need help

Gamepsych

New member
So my GM recently allowed us to create gestalt characters and I would very much like to use hero lab to manage it. However, going through and creating archetypes and/or new classes for every possible gestalt combination seems redundant.

While looking for ideas on how to manage this new option I came across a post by ShadowChemosh that I think would handle the issue quite well. It involves creating a "gestalt" class in order to manage the level and calculations for BAB, HD, saves, and skill points.

Although I'm currently in the process of learning how to use the editor by looking through the author kit wiki, my current knowledge is insufficient for the task. I know WHAT I want this class to do but I'm not sure how to do it. So I would like to borrow the expertise and experience of the HL community to help out if at all possible.

TL/DR? Help me with these 3 functions

Here's what I would like the class to do.


1. Detect the two most recent class levels taken and save them as variables as long as they differ from eachother (ignoring the "level" in gestalt)

2. Compare the two classes and return the highest BAB, saves, skills and HD.

3. Reduce the character level and # of HD by 2

You could then add 1 level of each class then one level of gestalt. You'd have a tab for each classes special abilities the same as if you were to cross class every other level but be equivalent in HD and level to a level 1.

Is this even possible or are some of these requests just not doable through the editor?
 
So my GM recently allowed us to create gestalt characters and I would very much like to use hero lab to manage it. However, going through and creating archetypes and/or new classes for every possible gestalt combination seems redundant.

While looking for ideas on how to manage this new option I came across a post by ShadowChemosh that I think would handle the issue quite well. It involves creating a "gestalt" class in order to manage the level and calculations for BAB, HD, saves, and skill points.

Although I'm currently in the process of learning how to use the editor by looking through the author kit wiki, my current knowledge is insufficient for the task. I know WHAT I want this class to do but I'm not sure how to do it. So I would like to borrow the expertise and experience of the HL community to help out if at all possible.
My advice for anyone trying this is to tear apart my "Mythic Addon" as its similar as it has a Mythic Tier class that removes itself from the leveling process.

1. Detect the two most recent class levels taken and save them as variables as long as they differ from eachother (ignoring the "level" in gestalt)
From what I know this can't be done. But what you can do is have a class special on the "Gestalt" class that has a drop down selection of all current classes. Then it would be up to the player to pick the two classes that are being gestalt.

2. Compare the two classes and return the highest BAB, saves, skills and HD.
This would be based on the the above two chosen classes.

3. Reduce the character level and # of HD by 2
The mythic addon does one already so just have to increase by one. But this is the tricky part as now you would be removing two levels that are soft-coded instead of being Hard-Coded like the Mythic Tier was....

Is this even possible or are some of these requests just not doable through the editor?
From everything I know of HL and in theory this will work. The fact that I got something close with the Mythic Addon was the only reason I thought of this. I can also say for a fact its a LOT of work and will require a in-depth understanding of HL and how it works.

I am sorry but if your brand new to the HL editor this is NOT the project you would want to take on to start. I would advise starting with other areas first, that are well documented, and work up to this. :(
 
My advice for anyone trying this is to tear apart my "Mythic Addon" as its similar as it has a Mythic Tier class that removes itself from the leveling process.


From what I know this can't be done. But what you can do is have a class special on the "Gestalt" class that has a drop down selection of all current classes. Then it would be up to the player to pick the two classes that are being gestalt.


This would be based on the the above two chosen classes.


The mythic addon does one already so just have to increase by one. But this is the tricky part as now you would be removing two levels that are soft-coded instead of being Hard-Coded like the Mythic Tier was....


From everything I know of HL and in theory this will work. The fact that I got something close with the Mythic Addon was the only reason I thought of this. I can also say for a fact its a LOT of work and will require a in-depth understanding of HL and how it works.

I am sorry but if your brand new to the HL editor this is NOT the project you would want to take on to start. I would advise starting with other areas first, that are well documented, and work up to this. :(

Thanks for the info and advice. I was actually using your Mythic Tier class as a base to help make this project a bit easier. The drop down menu for the class selection will actually make this a lot simpler task.

As for a first project I know it will be difficult to do but it's the only thing I can think of that I could really use at the moment. I figure if I keep at it I'll eventually get something that works.
 
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