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CPU for AB3.2: x64 / Multi-core / Multi-thread

shaggai

Well-known member
I think i asked this before when there was 3.1 was starting to appear. Luckily with the march of technology these options are more prevalent now, and while I'm sure that the processing power that AB3.2 uses or requires isn't much, does it take advantage of any of the above options?

The only think I can imagine that would help would be 64-bit addressing, but would it be that much of a help to think that one day there could be an ABx64?
 
At some point, there may be justification for something like this. But definitely not now. AB was designed to run on old computers, so modern CPUs barely even notice AB's computational and memory requirements. If AB reaches a point where it can readily take advantage of the new technologies, and its performance on a single thread/CPU is impaired in some meaningful way (or we need to address more than 4GB of data), we can absolutely add the ability to leverage the technology. But this would currently be an optimization that entails work on our part for no noticeable benefit for the user. So it's not something that will be happening until there is a business justification for adding it.
 
I'd be thinking that support for PDAs or mobile devices would be more important than support for multithreaded CPUs or 64 bit addressing.

There's also a number of features that I'd like to see before extending platform support. For example listing number of kill points in 40K or being able to define a master list of your collection and then pick units/models for your army list.

Regards

Mark C
 
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