• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Counting arrows

flyteach

Well-known member
I searched and couldn't find anything, so I apologize in advance if I missed it. In PF2, how does one account for ammunition (arrows, bolts, etc) usage? In SF it's easy, but this appears to be completely missing from PF2. This is a big in game usage issue with HLO.
 
We realize this is a little clunky and are hoping to improve this in the near future.

As far as it being easier in SF vs PF2, I'm not sure what you're referring to, as both games use similar ammo interfaces. On the Play tab, in the Equipment section, on the weapon in question, an icon appears (bullets in SF, bow and arrow in PF2). Clicking this should give you access to the ammo contained within the weapon. Perhaps your arrows are not slotted into the bow?
 
On the Play tab, in the Equipment section, on the weapon in question, an icon appears (bullets in SF, bow and arrow in PF2). Clicking this should give you access to the ammo contained within the weapon. Perhaps your arrows are not slotted into the bow?
When I click on the bow and arrow icon, it shows whatever ammo is "stored" in the Weapon but the + and - icons don't do anything and typing in the box reverts to 0. The same happens with the stack icon next to the ammunition's separate entry in the Equipment list. Doing these things works in Starfinder. I reported it as a bug. (Initially I thought it was just a demo limitation.)
 
@Parody thanks for the report, I'm definitely seeing that on my end too now. Curious that it's broken in one game and not the other (as I said, they use the same UI code), so I suspect a data problem. I'll get the DFA's attention on this.
 
We think we have a handle on this one now. I believe it was working correctly at one point, but was broken in an optimization pass that we did a little while ago. We're testing a fix now, and hopefully if it works as expected, this will be in an update very soon (unsure if it would make it in for tomorrow or not).
 
Thanks Joe. I try to be accurate with my bug reporting, so I was pretty sure when I said it worked in one and not in the other I was onto something. I too figured it was the same or extremely similar code and was confused why it didn't work the same.
 
Has this been implemented? I'm unclear on how to "apply" the used ammo. Do we have to split it off the stack and go into the inventory screen and sell it for 0?
 
Ammunition to a character adds a tracker with which to track the used/remaining ammo. It doesn't actually remove it from the character, that must be done manually, but it allows for the tracking of how much remains.
 
Back
Top