• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Countering Bonuses of a certain type

Lord Magus

Well-known member
Could somebody point me to an example of an ability (or item) which would nullify ongoing bonuses? A thread would also be great!

eg: an ability that would cancel ongoing morale bonuses, whichever they are (which could be applied through the adjustments tab)

If there are no such examples, general pointers on how to code that would be appreciated!

Thanks!
 
This will be very difficult - you'll need to know the exact phase and priority when the miscellaneous bonuses for that specific mechanic are merged, and then one or two priority steps before that, set the BonMorale field to 0.
 
Just for my enlightenment... why wouldn't it work to set the BonMorale field to 0 very late in the Final Phase? I'm no programmer (of course), I'm puzzled by the need to set the field to 0 BEFORE the ability that sets it > 0 is actually applied.
 
You're not setting it to 0 before the other thing sets it to not-0. You're setting it to 0 after the other thing has set it to not-0, but before it's used to calculate the final attack bonus/ac bonus/etc.
 
Back
Top