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Cool new gem! Can I custom make it?

tysdaddy

Active member
During this weekend's session, my level 11 fighter acquired a unique gem, designed by the DM, after beheading a rather unusual vampiric minotaur. Here are the stats:

+4 Strength
+4 Constitution
DR 3
Fast Healing 2
+2 Natural Armor
-2 Intelligence
-2 Wisdom

The gem imbeds itself into my skin and adds all of the above as permanent until it is removed, which I am told will be a painful process. Ha! Think Iron Man, I guess.

My question: Is there a way to create this unique gem in Hero Lab? I know I can simply add the attributes as permanent ability adjustments, but what about the rest. I'd like to tie it all together so that, if it is ever removed, the benefits will go with it in one fell swoop.

Anyone? Or am I hoping for too much . . .
 
You can make an item that does all of that in the Editor ("Tools/Launch Editor").

Since there are other items that do pretty much all of that stuff piecemeal, it should be a matter of finding each of them and lifting the scripts/tags/etc. from them.
 
I've never messed with the editor before. Maybe it's time to start monkeying around. Any cool tutorials you can point me to?
 
Check out this youtube video, this guy does a pretty good job of teaching you the ins and outs of customization.

http://www.youtube.com/watch?v=E1XSJ4bBFdM&list=UUSIU7WSx_t2sfn52A9k8vWw&index=9

I checked out the link. Nice information, but he doesn't really cover how to use the editor. I get how to make custom wands and whatnot, but something of the magnitude I described above falls outside the abilities of simple customization.

Just for kicks, I searched YouTube for something about using the Hero Lab editor and, surprisingly, didn't find anything. Odd . . .
 
Watch his other videos on there. There is a complete walkthrough for making a new cloak using the editor.
 
I checked out the link. Nice information, but he doesn't really cover how to use the editor. I get how to make custom wands and whatnot, but something of the magnitude I described above falls outside the abilities of simple customization.

Just for kicks, I searched YouTube for something about using the Hero Lab editor and, surprisingly, didn't find anything. Odd . . .
Check out Question#2 in the FAQ.

Also check out THIS post it has the direct link to the 4 videos that go over using the editor.
 
Check out Question#2 in the FAQ.

Also check out THIS post it has the direct link to the 4 videos that go over using the editor.

Thanks for the info!

I did figure out the videos and watched them. Very helpful. As I've never used the editor before, it was all a bit much, but I'm getting the hang of it.

At the moment, I'm going through the .user file that Bodrin sent me. I copied it into my data folder and am able to open it in the editor. I even saved it and clicked on the Test It button and am being told I can now use it. But, I'm having trouble finding it! I tried adding a magic item, but it doesn't seem to be there.

SC, when you sent me your .user file earlier this year, I seem to recall that I had to check a box that allowed me to use it. But I don't see a check box for the file that Bodrin sent me. What am I doing wrong?

And I so appreciate the patience with all these n00b questions. I've been using this program for over a year and it seems I'm still learning new stuff every time I use it. Fun, but frustrating for a geezer like myself.

Thanks, y'all . . .
 
Go to magic tab.
Type unusual vampiric minotuar gem in the search field.

Add the highlighted item.
Check the specials tab, nothing should show.
go back to the magic tab and tick equip, watch your ability scores and check the specials tab.

I didnt assign a source to it so it'll be there.
 
Go to magic tab.
Type unusual vampiric minotuar gem in the search field.

I did this. Went to the Magic tab, clicked on the bottom where one adds a magic item, and typed in the name you gave it.

Nothing appears.

I even closed down the program and restarted it.

Odd, as I'm able to open it in the editor. I saved it there and clicked Test It and I'm told that I'm now able to use it.

Bizarre . . .
 
I did this. Went to the Magic tab, clicked on the bottom where one adds a magic item, and typed in the name you gave it.

Nothing appears.

I even closed down the program and restarted it.

Odd, as I'm able to open it in the editor. I saved it there and clicked Test It and I'm told that I'm now able to use it.

Bizarre . . .
You did put the file in the data folder for pathfinder right? Start HL and go to "Tools->Explore Folders->Game System Data Folder". In the folder that appears you find bodrin's file "unusual vampiric minotaur gem.user". In other words this is the location the .user file must be located to use it.
 
Yep. After downloading his file, I copied it and put it in that folder by browsing to it from within HL using the method you outlined above.

I just double checked and it's there.
Hmmmm I just did that to double check and on the "magic" tab I type in "minot" and it appears near the bottom. Here is a picture to make sure we are all on the same page:
Noname2.jpg

If you do that same thing it does not show?
 
Ah. Foiled again by the Scroll Down button.

I guess I figured it would pop up near the top.

D'oh!

You folks are patient beyond measure. May your Christmas stockings overflow with goodness galore!

Now I need to go and play with the editor a bit. I'm going to try and recreate some of the other things I've picked up during this campaign.

Thanks again!
 
You folks are patient beyond measure. May your Christmas stockings overflow with goodness galore!

Now I need to go and play with the editor a bit. I'm going to try and recreate some of the other things I've picked up during this campaign.

Thanks again!
No problem glad its working now. Custom items are lots of fun! Using bodrins item as an example hopefully helps you create the other items also. :)
 
So, now that I've found it and am able to equip it, I notice that the +2 to Natural Armor is not listed in the evals.

Anyone willing to walk me through the process of finding the correct way to add this?

I tried the "Find Thing" and found natural armor, but it only adds a mNatural ID . . .
 
Try making a copy of the Amulet of Natural Armor, and look at the eval script on that. Can you see how it is adding to natural armor?
 
So, I opened, using New(Copy) the file for a +2 Amulet of Natural Armor. I copied the eval information and added it to the eval for my gem. But when I equip it, it won't increase my AC.

Maybe because I am already wearing a +2 Amulet of Natural Armor?

Is there an eval script for adding the +2 to natural armor that won't conflict with the amulet? Or is this even my problem . . .
 
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