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Conundrum....

  • Thread starter Thread starter R_A_Feuillerat at hotmail
  • Start date Start date
R

R_A_Feuillerat at hotmail

Guest
I got all of the basic units in ABCreator just fine.
Most of the units in OGRE have a single weapon and the stats for
Attack/Defense/Range. Then I went to put in some OGRE stats and that's when
I discovered a problem.

OGRES can have more than one weapon and they each have different stats.

For ex.

OGRE MK VI

3 Main Battery (Attack 4, Range 6", Defense 3)
6 Secondary Battery (Att. 3, Rng. 4", Def. 3)
16 Antipersonnel (Att. 1, Rng. 2", Def. 1)
2 Missile Racks (Def. 4)
20 Missiles (Att. 6, Rng. 10")
72 Tread units.

(each loss of 12 tread units drops it move by 1")

All weapons have the same characteristics, no matter if it's on a MK I or a
MK VI chassis. The larger the OGRE the more weapons it can carry.

So my problem is, how do I duplicate the stats for each weapon on each
version?

I have searched the manual and must appologize up front if I missed it....


Robert

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Your best bet is probably to make the weapons with Options with their
stats written into the descriptions. You can then add the weapon option
links to the appropriate Ogre units and they can be printed out with the
roster. This is how the Battlefleet Gothic files were created, so check
those out.

Mark


--- Robert Feuillerat <R_A_Feuillerat@hotmail.com> wrote:
> I got all of the basic units in ABCreator just fine.
> Most of the units in OGRE have a single weapon and the stats for
> Attack/Defense/Range. Then I went to put in some OGRE stats and that's
> when
> I discovered a problem.
>
> OGRES can have more than one weapon and they each have different stats.
>
> For ex.
>
> OGRE MK VI
>
> 3 Main Battery (Attack 4, Range 6", Defense 3)
> 6 Secondary Battery (Att. 3, Rng. 4", Def. 3)
> 16 Antipersonnel (Att. 1, Rng. 2", Def. 1)
> 2 Missile Racks (Def. 4)
> 20 Missiles (Att. 6, Rng. 10")
> 72 Tread units.
>
> (each loss of 12 tread units drops it move by 1")
>
> All weapons have the same characteristics, no matter if it's on a MK I
> or a
> MK VI chassis. The larger the OGRE the more weapons it can carry.
>
> So my problem is, how do I duplicate the stats for each weapon on each
> version?
>
> I have searched the manual and must appologize up front if I missed
> it....
>
>
> Robert
>
> _________________________________________________________________
> MSN 8 with e-mail virus protection service: 2 months FREE*
> http://join.msn.com/?page=features/virus
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>


=====
WF6 Army Builder File Manager
Direwolf FAQ Council - Army Builder Liaison
-
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com

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At 05:08 PM 7/17/2003 -0400, you wrote:
>I got all of the basic units in ABCreator just fine.
>Most of the units in OGRE have a single weapon and the stats for
>Attack/Defense/Range. Then I went to put in some OGRE stats and that's when
>I discovered a problem.
>
>OGRES can have more than one weapon and they each have different stats.
>
>For ex.
>
>OGRE MK VI
>
>3 Main Battery (Attack 4, Range 6", Defense 3)
>6 Secondary Battery (Att. 3, Rng. 4", Def. 3)
>16 Antipersonnel (Att. 1, Rng. 2", Def. 1)
>2 Missile Racks (Def. 4)
>20 Missiles (Att. 6, Rng. 10")
>72 Tread units.
>
>(each loss of 12 tread units drops it move by 1")
>
>All weapons have the same characteristics, no matter if it's on a MK I or a
>MK VI chassis. The larger the OGRE the more weapons it can carry.
>
>So my problem is, how do I duplicate the stats for each weapon on each
>version?
>
>I have searched the manual and must appologize up front if I missed it....

Either implement the weapons as options, as Mr Green suggested, or you
could use the same strategy I described in the recent "epic 2nd edition"
thread.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com



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