Just to help out CC with what we have on his list so far I've gone back through the What changes/enhancements would you like to see? thread to list in one place for us all of the requested features so far that have not already either been added into Hero Lab for us (quite a few already have been, which is awesome!) or been listed as something that cannot be implemented. The order of these is simply the order in which they were posted into the forum to begin with although I have added a bit more detail to some ideas where appropriate. 'll try to keep this updated as things change so CC will always have one place to find the latest information without having to go back through the thread above and figure out if an old request was already completed or not.
CC, if this won't be helpful to you just let me know and I'll let it fall into thread oblivion.
On to the list:
Languages available from a drop-down list. Presumably this would mean setting up a tab where those Languages could be defined in the Editor. I think we would also need the option to either allow ONLY those languages or to also allow for the selection of an empty slot for the player to just type in the appropriate language as we do now. Arguably this could also apply to Knowledge skills in general, since in most settings additional languages are simply Knowledge skills.
A more user-friendly method for creating custom character sheets.
A method for more easily sending Hero Lab data into a form-fillable PDF character sheet.
Calculate the Combat Rating of characters, NPCs, monsters and/or parties. At the very least having a field for Combat Rating could still be helpful, even if it is only manually entered but with the pop-up description of how it can be calculated. Integrating this value into the Encounter Builder would also be very helpful.
Support for noting when a Wild Die is not a d6. (Again listed as something for a single setting at the time of the initial request, but there have been other settings and/or Edges added since that time which also support non-d6 Wild Die implementations. This may still be something LoneWolf might not consider worth expending resources on, but I figured I may as well still list it here as something that has been requested.)
(COMPLETED: Available in the Sci-Fi Companion Add-On!) Support for CyberWare equipment (this was asked about in the vein of the Interface Zero setting's method, not based on the new Sci-Fi Companion.) CapedCrusder noted that the level of coding required made this unsustainable for a single setting, however since the Sci-Fi Companion actually references interface Zero for those looking to add that level of Cyberware support into their game it might be considered a tacit form of support for that method. It may still not be worth covering, but I figured I'd also list it here anyway as something that was requested.
A method for selecting portions of a source, such as allowing just the Edges, Hindrances, Skills, Arcane Backgrounds, Arcane Powers and/or various Equipment, Weapons, etc. from a given source to be added from the source selections checkbox without having to select the entirety of a source.
The ability to change the sorting of things on various screens, such as being able to group Edges by Type or Rank on the Advancement selection screen. They are already sorted by Type at Character Creation, but conversely it may be nice for some to sort alphabetically on the Character Creation screens and so on.
The ability to search on pre-requisites. The current search function searches the name and description text, but not the pre-requisite text on things like Edges.
Fixed-race minions, which Mathias says "What that will allow is that you can add a bootstrap of the race to the <minion> entry - currently, you can add that bootstrap, but it will generate lots of errors, and it'll still offer you a choice of races along the top (which allows you to get to the unexpected state of having two races on the same character, which could have all sorts of unforeseen consequences)"
An "Ally Helper" tab (compset="Ally") be added to the editor, so that we have a place to create new items like mscFamiliar.
* That the abBurrow (Burrowing) Racial Ability have it's Eval Script moved from occurring at Pre-Traits/5000 to occurring at Final/1000 to accommodate those places where the abilValue (aka Pace) for the Burrowing ability might need to be computed from a trtFinal value. (I noticed this has been changed from Pre-Traits/5000 to Traits/5000. Anyone care to check if that is enough to fix the original issue?)
Some of minor issues and/or feature requests on some Edges and Hindrances:
Edges
Adaptable (FC) - set to Unique but it should be allowed to be taken once per Rank. Also it should have code to add a Free Edge (limited to Racial Edges and only the non-Improved versions.)
Beast Master - (more a feature request here) would be nice if we could add an NPC creature Ally to the character for them to select. Doing so is just, IMHO, a nice way of showing folks how they can use some of the stuff on those other Tabs they may not always visit or realize can be used that way. It might also be nice to put a little note in the description explaining the need to select the creature type for the companion, too.
Fast Load (FC) - Not sure if this is doable, but it might be nice if it could cycle through the character's weapons and drop their Reload value by 1 (min 0).
Followers - Much the same as Beast Master, but this would add 5 NPCS (usually defaulting to "Solider" archetype stats. Not sure how adding 5 Allys (non-Wild Cards) would really work, though. Part of me would like to see an extra field for an NPC Ally like that where you can list a number of them, then decrement or increment the number if need be. That would also make it easier on GMs using the Tactical Console by keeping groups... well, grouped. Something that would also be helpful when setting up Encounters in Hero Lab so you can more easily create groups with their own card for the whole group and such (although how to keep track of how many in the group are Shaken I don't know.)
(Partially complete: This is possible through weapon configuration in the Sci-Fi Companion add-on only) Weapon Naming - Right-clicking on a Weapon name on the Armory tab shows a greyed-out "Edit name of" entry. It would be nice to allow the renaming of any added weapon for various reasons, like we can with Arcane Powers.
Improvisational Fighter - If possible it would be nice if this Edge would search the sheet for any "wpImprov?" entries and apply a +1 to attack and Parry bonus to them to negate the -1 penalty they normally apply.
Increased Range (FC) - Might be nice if this one could modify the Range entries on each Ranged Weapon on the profile to increase them.
Martial Arts Master - Only supposed to be taken up to 5 times, but I'm not positive how you'd trap for that anyway (and being a Legendary edge how many people would ever really run into that problem anyway?)
Necromancer (FC) - The Zombie power should be modified to allow anyone with this Edge to take it at Novice. Or create an FC version of Zombie that is Necromancer only (since the Necro version also has a reduced point cost and some other little modifiers, mostly just changes to the text.)
Occultist - I'm not exactly sure how the "Forbidden Lore" source is actually implemented in Hero Lab. By the rules it is generally an item, but I don't see anything like that under equipment. In any case, though, the effect should be to at least require a Domain entry to the Edge to better mark down what it is for on the sheet.
Rich - Second paragraph, there's an extra space in the phrase "GM can fi gure out". BTW, a LOT of text all over the place doesn't follow this pattern of putting an extra line between paragraphs. That line makes these things a LOT easier to read so it might be nice if a lot of the other items could be given a quick run through to add that spacing for readability.
Sidekick - Like Followers it would be nice if this could add a Wild-Card NPC to the portfolio to give the player a starting point for how to implement this in Hero Lab.
Sunder (FC) and Improved Sunder - This one might not really be possible, adding AP 1 (2 with Improved) to all weapons would be nice. You could presumably add a User Activated check for tis to increase to to +2/+4 respectively, but that's only if you get a raise and I'd say leave that one to the player to track on their own.
Hindrances
Bad Eyes (Major) - the negatives given are for shooting and notice, but the text says "attack" rolls, which means Throwing should also be in the mix (and presumably fighting if you had a Reach 5 whip or something.) Since there is a 5" range limitation, though, maybe there should be an Activation for this one and at least add Throwing into the penalized traits.
One Arm - This is more of a Judgement call, but I would say the penalty should also apply to Lockpicking and probably Repair as well. Selectively it could apply to Fighting or Shooting when it's a two-handed weapon involved.
Some checkboxes on the In Play tab for some maneuvers. I'm thinking especially about Wild Attack adding not only that +2 bonus to fighting and damage but also reminding you of the -2 Parry. Some of those might be really helpful for when trying to use Hero Lab at the table.
(Fixed) The ability to sort, alphabetize or otherwise group all of the updates on the "Latest Updates" screen. As it is things like the "Savage Settings" files don't seem to group up nicely together where they might be easier to find. (Not sure if this was always possible, but clicking on the title of the column you want to sort by will do this, so this was either fixed or always there and I just didn't realize it.)
CC, if this won't be helpful to you just let me know and I'll let it fall into thread oblivion.
On to the list:
Languages available from a drop-down list. Presumably this would mean setting up a tab where those Languages could be defined in the Editor. I think we would also need the option to either allow ONLY those languages or to also allow for the selection of an empty slot for the player to just type in the appropriate language as we do now. Arguably this could also apply to Knowledge skills in general, since in most settings additional languages are simply Knowledge skills.
A more user-friendly method for creating custom character sheets.
A method for more easily sending Hero Lab data into a form-fillable PDF character sheet.
Calculate the Combat Rating of characters, NPCs, monsters and/or parties. At the very least having a field for Combat Rating could still be helpful, even if it is only manually entered but with the pop-up description of how it can be calculated. Integrating this value into the Encounter Builder would also be very helpful.
Support for noting when a Wild Die is not a d6. (Again listed as something for a single setting at the time of the initial request, but there have been other settings and/or Edges added since that time which also support non-d6 Wild Die implementations. This may still be something LoneWolf might not consider worth expending resources on, but I figured I may as well still list it here as something that has been requested.)
(COMPLETED: Available in the Sci-Fi Companion Add-On!) Support for CyberWare equipment (this was asked about in the vein of the Interface Zero setting's method, not based on the new Sci-Fi Companion.) CapedCrusder noted that the level of coding required made this unsustainable for a single setting, however since the Sci-Fi Companion actually references interface Zero for those looking to add that level of Cyberware support into their game it might be considered a tacit form of support for that method. It may still not be worth covering, but I figured I'd also list it here anyway as something that was requested.
A method for selecting portions of a source, such as allowing just the Edges, Hindrances, Skills, Arcane Backgrounds, Arcane Powers and/or various Equipment, Weapons, etc. from a given source to be added from the source selections checkbox without having to select the entirety of a source.
The ability to change the sorting of things on various screens, such as being able to group Edges by Type or Rank on the Advancement selection screen. They are already sorted by Type at Character Creation, but conversely it may be nice for some to sort alphabetically on the Character Creation screens and so on.
The ability to search on pre-requisites. The current search function searches the name and description text, but not the pre-requisite text on things like Edges.
Fixed-race minions, which Mathias says "What that will allow is that you can add a bootstrap of the race to the <minion> entry - currently, you can add that bootstrap, but it will generate lots of errors, and it'll still offer you a choice of races along the top (which allows you to get to the unexpected state of having two races on the same character, which could have all sorts of unforeseen consequences)"
An "Ally Helper" tab (compset="Ally") be added to the editor, so that we have a place to create new items like mscFamiliar.
* That the abBurrow (Burrowing) Racial Ability have it's Eval Script moved from occurring at Pre-Traits/5000 to occurring at Final/1000 to accommodate those places where the abilValue (aka Pace) for the Burrowing ability might need to be computed from a trtFinal value. (I noticed this has been changed from Pre-Traits/5000 to Traits/5000. Anyone care to check if that is enough to fix the original issue?)
Some of minor issues and/or feature requests on some Edges and Hindrances:
Edges
Adaptable (FC) - set to Unique but it should be allowed to be taken once per Rank. Also it should have code to add a Free Edge (limited to Racial Edges and only the non-Improved versions.)
Beast Master - (more a feature request here) would be nice if we could add an NPC creature Ally to the character for them to select. Doing so is just, IMHO, a nice way of showing folks how they can use some of the stuff on those other Tabs they may not always visit or realize can be used that way. It might also be nice to put a little note in the description explaining the need to select the creature type for the companion, too.
Fast Load (FC) - Not sure if this is doable, but it might be nice if it could cycle through the character's weapons and drop their Reload value by 1 (min 0).
Followers - Much the same as Beast Master, but this would add 5 NPCS (usually defaulting to "Solider" archetype stats. Not sure how adding 5 Allys (non-Wild Cards) would really work, though. Part of me would like to see an extra field for an NPC Ally like that where you can list a number of them, then decrement or increment the number if need be. That would also make it easier on GMs using the Tactical Console by keeping groups... well, grouped. Something that would also be helpful when setting up Encounters in Hero Lab so you can more easily create groups with their own card for the whole group and such (although how to keep track of how many in the group are Shaken I don't know.)
(Partially complete: This is possible through weapon configuration in the Sci-Fi Companion add-on only) Weapon Naming - Right-clicking on a Weapon name on the Armory tab shows a greyed-out "Edit name of" entry. It would be nice to allow the renaming of any added weapon for various reasons, like we can with Arcane Powers.
Improvisational Fighter - If possible it would be nice if this Edge would search the sheet for any "wpImprov?" entries and apply a +1 to attack and Parry bonus to them to negate the -1 penalty they normally apply.
Increased Range (FC) - Might be nice if this one could modify the Range entries on each Ranged Weapon on the profile to increase them.
Martial Arts Master - Only supposed to be taken up to 5 times, but I'm not positive how you'd trap for that anyway (and being a Legendary edge how many people would ever really run into that problem anyway?)
Necromancer (FC) - The Zombie power should be modified to allow anyone with this Edge to take it at Novice. Or create an FC version of Zombie that is Necromancer only (since the Necro version also has a reduced point cost and some other little modifiers, mostly just changes to the text.)
Occultist - I'm not exactly sure how the "Forbidden Lore" source is actually implemented in Hero Lab. By the rules it is generally an item, but I don't see anything like that under equipment. In any case, though, the effect should be to at least require a Domain entry to the Edge to better mark down what it is for on the sheet.
Rich - Second paragraph, there's an extra space in the phrase "GM can fi gure out". BTW, a LOT of text all over the place doesn't follow this pattern of putting an extra line between paragraphs. That line makes these things a LOT easier to read so it might be nice if a lot of the other items could be given a quick run through to add that spacing for readability.
Sidekick - Like Followers it would be nice if this could add a Wild-Card NPC to the portfolio to give the player a starting point for how to implement this in Hero Lab.
Sunder (FC) and Improved Sunder - This one might not really be possible, adding AP 1 (2 with Improved) to all weapons would be nice. You could presumably add a User Activated check for tis to increase to to +2/+4 respectively, but that's only if you get a raise and I'd say leave that one to the player to track on their own.
Hindrances
Bad Eyes (Major) - the negatives given are for shooting and notice, but the text says "attack" rolls, which means Throwing should also be in the mix (and presumably fighting if you had a Reach 5 whip or something.) Since there is a 5" range limitation, though, maybe there should be an Activation for this one and at least add Throwing into the penalized traits.
One Arm - This is more of a Judgement call, but I would say the penalty should also apply to Lockpicking and probably Repair as well. Selectively it could apply to Fighting or Shooting when it's a two-handed weapon involved.
Some checkboxes on the In Play tab for some maneuvers. I'm thinking especially about Wild Attack adding not only that +2 bonus to fighting and damage but also reminding you of the -2 Parry. Some of those might be really helpful for when trying to use Hero Lab at the table.
(Fixed) The ability to sort, alphabetize or otherwise group all of the updates on the "Latest Updates" screen. As it is things like the "Savage Settings" files don't seem to group up nicely together where they might be easier to find. (Not sure if this was always possible, but clicking on the title of the column you want to sort by will do this, so this was either fixed or always there and I just didn't realize it.)
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