I'm positive there are countless threads and resources to this but I've been failing my Perception rolls as I can't find any that cover my problem or lead me to understand how to do it.
I'm currently trying Hero Lab but I'm saving final decision to buy after I figure out how to add a few house rules my GM has in place.
1: +1 Rank to any Knowledge Skill. This seems simple and I thought I found things close to it but my various fiddlings around only resulted in Hero Lab happily telling me every time that I'm overspent in skills.
2: This is a bit more complicated but my GM uses a different currency. I don't even know all the ins and outs of it but I think it can be compared to the current system with just different rates of exchanges. I think this also changes the costs of various things but I don't know yet. But you also buy your gear using the system's currency before fiddling into the campaign's system. Whew, think I made that sound more complicated than it is.. but is changing the rates of exchange hard to do in Hero Lab?
3: Don't have a three. But so far I'm quite fascinated with Hero Lab.. I'm also looking at getting into Mutants and Masterminds 2nd as a novice GM so I know it'll prove invaluable as player and GM.
Thanks,
Hexamony
I'm currently trying Hero Lab but I'm saving final decision to buy after I figure out how to add a few house rules my GM has in place.
1: +1 Rank to any Knowledge Skill. This seems simple and I thought I found things close to it but my various fiddlings around only resulted in Hero Lab happily telling me every time that I'm overspent in skills.
2: This is a bit more complicated but my GM uses a different currency. I don't even know all the ins and outs of it but I think it can be compared to the current system with just different rates of exchanges. I think this also changes the costs of various things but I don't know yet. But you also buy your gear using the system's currency before fiddling into the campaign's system. Whew, think I made that sound more complicated than it is.. but is changing the rates of exchange hard to do in Hero Lab?
3: Don't have a three. But so far I'm quite fascinated with Hero Lab.. I'm also looking at getting into Mutants and Masterminds 2nd as a novice GM so I know it'll prove invaluable as player and GM.
Thanks,
Hexamony