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Conditional Bootstrapping of Custom Template

Hello. I am attempting to bootstrap a custom-made template (essentially the Celestial template, with some stat bonuses) to an item such that the template only applies while the item is equipped. I've tried mimicking the setup of other on-equip bootstraps, like for an ioun stone for instance, with the following bootstrap condition:

Code:
fieldval:gIsEquip <> 0

(First/100) which I understand should only apply the bootstrap when the item is equipped; however, the opposite effect occurs. That is, the bootstrap occurs only when the item is not equipped. Replacing 0 above by a 1 causes the bootstrap to occur immediately, then be removed when the item is unequipped, then replaced when the item is re-equipped. The only problem with this state of affairs is that the bootstrap occurs by default every time the portfolio is loaded, though it behaves as desired after one cycle of equip/unequip.

How can I assign my template conditional on my item being equipped?
 
is the template bootstrapping the item? That's how it reads

Indeed. For reference, I am attempting to convert the Fierce Deity's Mask from the Legend of Zelda series into Pathfinder. Any creature wearing the mask effectively gains the Celestial template, with some stat boosts, and a specific magic weapon.
 
then shouldn't the item be bootstrapping the template?

My intention is for the mask to bootstrap the template, which bootstraps the weapon; I mean this in the sense that the mask adds a template to the character when equipped, and the template subsequently adds a sword to the character.

EDIT: Ah, see the confusion from the previous post now, as there is an item bootstrapping a template bootstrapping an item.
 
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I seem to recall that there are some issues with bootstrapping a bootstrap, but unfortunately can't remember anything more specific.
 
Removing the sword granted by the template causes everything to function as intended. Is there any alternative way to have the sword be granted to the character whenever the mask is equipped?
 
I looked for existing items that are a wondrous item bootstrapping a weapon, and the Talisman of Leng's claws have their condition at First/550, the Cloak of fangs at First/600 and the helm of the mammoth lord at First/500. Those are all bootstrapping natural attacks, so there may be a difference when bootstrapping a manufactured weapon.

If that doesn't work, can you give the item an activation of "using the weapon" (or something like that), and then test the abilActive field in your condition?
 
I looked for existing items that are a wondrous item bootstrapping a weapon, and the Talisman of Leng's claws have their condition at First/550, the Cloak of fangs at First/600 and the helm of the mammoth lord at First/500. Those are all bootstrapping natural attacks, so there may be a difference when bootstrapping a manufactured weapon.

If that doesn't work, can you give the item an activation of "using the weapon" (or something like that), and then test the abilActive field in your condition?

That seems to work perfectly! I thank you all for your help.
 
In order to help others who might try similar things in the future, and read this thread to see how someone else did it, you may want to clarify which of the four suggestions I gave you worked. (was it one of the three timing suggestions or was it the abilActive field)?
 
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