Kendall-DM
Spy
Ok, I've fixed up Greater Resiliency in my game to allow for a choice. So the choosing works perfectly, although in my testing I noticed that some Damage Reduction choices got the +1, and some did not. Further delving into what was going on there, I noticed that all the ones that did not change were bootstrapped xDamRd specials that had their Value set in the bootstrap. Essentially, it always resets the value to that designated Value in the bootstrap. In other words, Greater Resiliency won't work with these bootstraps. The easy fix was to use a script to #applyDR[...], then it was changable. Just an odd bit. I even tried to supercede the Value set in the bootstrap, by setting Greater Resiliency to after the bootstrap condition is set, but because the bootstrap continually runs, it continually overwrites the change.
My philosophy now, don't set any Values in the bootstrap if you can do it in a script. So DR, SR, and any other Value that can be set in the bootstrap won't accept script changes if that Value is set there. Learning new things everyday with HL...
My philosophy now, don't set any Values in the bootstrap if you can do it in a script. So DR, SR, and any other Value that can be set in the bootstrap won't accept script changes if that Value is set there. Learning new things everyday with HL...