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Composition groups or Type restriction

  • Thread starter Thread starter davegilbert at usa.net
  • Start date Start date
D

davegilbert at usa.net

Guest
I have a problem with an army list I am putting together.

I can manipulate the data definition file, because I haven't fully
defined it yet, and I can set up the data file as I like.

The problem is with the army composition restriction.
The units are in groups. Each group is restricted in number,
depending on the size of the army.

Group 1 (Lords, of which there are 4 different unit types):
0-1 for less than 3000 points, 1 extra allowed per extra 1000 points.

Group 2 (Lords + Heroes, of which there are another 4 types):
0-3 for less than 2000 points, 1 extra allowed per extra 1000 points.

Group 3 (Compulsory units, of which there are 2 types):
2+ for less than 2000 points, 1 more compulsory per extra 1000points.

Group 4 (Non-compulsory, of which there are 7 types):
0-3 for less than 2000 points, 1 extra allowed per extra 1000 points.

Group 5 (Rare/Unique units, of which there are 3 types):
0-1 for less than 2000 points, 1 extra allowed per extra 1000 points.

Any ideas on how to do this?
UMAX/UMIN wont do it because this will only cover individual units.
TLMT isn't flexible enough(I don't think).
Using composition groups with "count" in the data definition file and
GMUL may get close, but I don't think it quite does it.

HELP!!



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I have some bad news and some good news. :-)

AB V1.4 will NOT support this type of game structure. It just can't handle
it properly. :-(

AB V2.0 WILL support this game mechanic. It's already been added and will
be available when V2 ships - scheduled for late June. :-)

If you would like to join the Beta effort to start working on your data
files with full support for this mechanic, please let me know via PRIVATE
email at rob@wolflair.com.

Thanks, Rob


At 01:29 PM 5/5/00 +0000, you wrote:
>I have a problem with an army list I am putting together.
>
>I can manipulate the data definition file, because I haven't fully
>defined it yet, and I can set up the data file as I like.
>
>The problem is with the army composition restriction.
>The units are in groups. Each group is restricted in number,
>depending on the size of the army.
>
>Group 1 (Lords, of which there are 4 different unit types):
>0-1 for less than 3000 points, 1 extra allowed per extra 1000 points.
>
>Group 2 (Lords + Heroes, of which there are another 4 types):
>0-3 for less than 2000 points, 1 extra allowed per extra 1000 points.
>
>Group 3 (Compulsory units, of which there are 2 types):
>2+ for less than 2000 points, 1 more compulsory per extra 1000points.
>
>Group 4 (Non-compulsory, of which there are 7 types):
>0-3 for less than 2000 points, 1 extra allowed per extra 1000 points.
>
>Group 5 (Rare/Unique units, of which there are 3 types):
>0-1 for less than 2000 points, 1 extra allowed per extra 1000 points.
>
>Any ideas on how to do this?
>UMAX/UMIN wont do it because this will only cover individual units.
>TLMT isn't flexible enough(I don't think).
>Using composition groups with "count" in the data definition file and
>GMUL may get close, but I don't think it quite does it.
>
>HELP!!


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com

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