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Composition group limit for new race?

  • Thread starter Thread starter onicrusher at plansofmice
  • Start date Start date
O

onicrusher at plansofmice

Guest
Is there a limit to the number of Composition Groups when creating a new
race?

I have 9 composition groups and can enter any 8 of them in the Composition
Group Rules box for a new race. Whenever I add the 9th and attempt to save I
get an error.


"Afte:any,Agen:any,Char:any,Cfli:any,Cncy:any,Enha:any,Evnt:any,Flee:any,Loc
a:any"

Deleting any one of the terms removes the error.


Am I really limited to 8, the book suggests that 12+ may be necessary for
some games so this seems like an odd explanation (although the screen
doesn't look like it wants to accomodate more than 8).

I have a handy fudge prepared, but I'd rather have 9 composition groups.

---Steven


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At 16:43 09/10/2001 +0100, you wrote:
>Is there a limit to the number of Composition Groups when creating a new
>race?
>
>I have 9 composition groups and can enter any 8 of them in the Composition
>Group Rules box for a new race. Whenever I add the 9th and attempt to save I
>get an error.
>
>
>"Afte:any,Agen:any,Char:any,Cfli:any,Cncy:any,Enha:any,Evnt:any,Flee:any,Loc
>a:any"
>
>Deleting any one of the terms removes the error.
>
>
>Am I really limited to 8, the book suggests that 12+ may be necessary for
>some games so this seems like an odd explanation (although the screen
>doesn't look like it wants to accomodate more than 8).
>
>I have a handy fudge prepared, but I'd rather have 9 composition groups.

Any one race can only have 8 composition groups. You can have as many as
you like for one game, but only 8 can be used by any one race.


--
Colen 'Skrillboy' McAlister, demandred@skrill.org
http://www.skrill.org/, http://www.incompetence-central.co.uk/
1 = 2, for large values of 1.


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...Any one race can only have 8 composition groups. You can have as many as
you like for one game, but only 8 can be used by any one race...


Damn!

Okay, as a potential fix, how does this look:

I set up a Race with the first 8 composition groups...
...and an Alllied Race consisting only of the 9th composition group?

---Steven



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At 10:09 10/10/2001 +0100, you wrote:
>...Any one race can only have 8 composition groups. You can have as many as
>you like for one game, but only 8 can be used by any one race...
>
>
>Damn!
>
>Okay, as a potential fix, how does this look:
>
>I set up a Race with the first 8 composition groups...
>...and an Alllied Race consisting only of the 9th composition group?

Nope, afraid not. Sorry :)


--
Colen 'Skrillboy' McAlister, demandred@skrill.org
http://www.skrill.org/, http://www.incompetence-central.co.uk/
1 = 2, for large values of 1.


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At 10:09 AM 10/10/2001 +0100, you wrote:
>...Any one race can only have 8 composition groups. You can have as many as
>you like for one game, but only 8 can be used by any one race...

Actually, the limit is 20 for a game system. For the various limits, please
see the Appendix at the end of the Construction Kit manual.

>Okay, as a potential fix, how does this look:
>
>I set up a Race with the first 8 composition groups...
>...and an Alllied Race consisting only of the 9th composition group?

Not very user-friendly IMHO. This would require that the user utilize the
allied race mechanism for something completely different from its intended
use. And what if you then discover you NEED to use the allies mechanism???

I recommend collapsing two very similar composition groups into one. Then
assign types to the two different sub-groups to distinguish them. You can
use simple, type-based validation rules to impose just about all normal
composition restrictions. This way, the solution integrates cleanly into
the AB model that users are accustomed to.

When picking the groups to collapse into one, be sure to pick ones that are
closely related and that don't have any special composition restrictions
which can't be modeled easily via types. For example, if a GroupA + GroupB
must be <= GroupC, don't merge GroupA with GroupD. Merging GroupA with
GroupB would be easily managed, however.

Hope this helps. Yell if you have more questions on this issue.

Thanks, Rob


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I set up a Race with the first 8 composition groups...
...and an Alllied Race consisting only of the 9th composition group?
===
Not very user-friendly IMHO. This would require that the user utilize the
allied race mechanism for something completely different from its intended
use. And what if you then discover you NEED to use the allies mechanism?
===

Actually it does work. Although it produces a validation error with the
little graph, this doesn't seem to actually do any harm... it simply lists a
missing percentage.

As for using the allies mechanism for it's intended purpose, that seems to
function fine as well. Obviously it's a little clunky, but it seems to
work... aside from the validation error.


...I recommend collapsing two very similar composition groups into one...

I thought of that. I'm still looking at it. To be honest, at this stage the
9th composition group looks the BETTER option.

There are nine distinct groups and although any two can be lumped together
for AB purposes there is no natural pair. The addition of a tenth group at a
later date is unlikely, but I don't want a solution that won't allow one to
be added.

At the moment I'm looking at the possibility of switching Composition Groups
and Races over. At the moment I'm still shoving it around, to see what works
best on screen and paper.

---Steven
 
Unfortunately, without any further contextual information, I don't think I
can offer any additional suggestions. Perhaps if you sent me more details
on the overall game mechanics that you are trying to model, I might be able
to come up with a more appropriate solution. Please send any such
information to me directly at helpdesk@wolflair.com (yes, it's an alias
that goes straight to me, but it helps me manage things better on this end).

Thanks, Rob


At 09:53 AM 10/11/2001 +0100, you wrote:
>I set up a Race with the first 8 composition groups...
>...and an Alllied Race consisting only of the 9th composition group?
>===
>Not very user-friendly IMHO. This would require that the user utilize the
>allied race mechanism for something completely different from its intended
>use. And what if you then discover you NEED to use the allies mechanism?
>===
>
>Actually it does work. Although it produces a validation error with the
>little graph, this doesn't seem to actually do any harm... it simply lists a
>missing percentage.
>
>As for using the allies mechanism for it's intended purpose, that seems to
>function fine as well. Obviously it's a little clunky, but it seems to
>work... aside from the validation error.
>
>
>...I recommend collapsing two very similar composition groups into one...
>
>I thought of that. I'm still looking at it. To be honest, at this stage the
>9th composition group looks the BETTER option.
>
>There are nine distinct groups and although any two can be lumped together
>for AB purposes there is no natural pair. The addition of a tenth group at a
>later date is unlikely, but I don't want a solution that won't allow one to
>be added.
>
>At the moment I'm looking at the possibility of switching Composition Groups
>and Races over. At the moment I'm still shoving it around, to see what works
>best on screen and paper.
>
>---Steven


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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com


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