I have been using monster that have regeneration a lot lately in my games, such as the troll. I was thinking it would nice if the combat tracker would allow me to auto regenerate the monsters every time I advanced the combat rounds. You could also keep track of on going damage to the combatants. Maybe give the user the option of having the combat tracker ask if you want to regenerate/damage the combatants as you advance the rounds.
When I running combats with troll I run into the problem of keeping track of their different type of damage the receive, permanent damage from fire and acid, non-permanent damage that they can regenerate, and subdue damage when you want to knock them unconscious. So the question is does it make sense to add in a third type of damage in the combat tracker? Of course I know their are ways to work around this issue, but I am hoping you can modify the program to do the work so I do not have to do the work.
A great program that just keeps on getting better, keep up the great work!!
Sigil
When I running combats with troll I run into the problem of keeping track of their different type of damage the receive, permanent damage from fire and acid, non-permanent damage that they can regenerate, and subdue damage when you want to knock them unconscious. So the question is does it make sense to add in a third type of damage in the combat tracker? Of course I know their are ways to work around this issue, but I am hoping you can modify the program to do the work so I do not have to do the work.
A great program that just keeps on getting better, keep up the great work!!
Sigil