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Combat tracker suggestion

Sigil

Well-known member
I have been using monster that have regeneration a lot lately in my games, such as the troll. I was thinking it would nice if the combat tracker would allow me to auto regenerate the monsters every time I advanced the combat rounds. You could also keep track of on going damage to the combatants. Maybe give the user the option of having the combat tracker ask if you want to regenerate/damage the combatants as you advance the rounds.

When I running combats with troll I run into the problem of keeping track of their different type of damage the receive, permanent damage from fire and acid, non-permanent damage that they can regenerate, and subdue damage when you want to knock them unconscious. So the question is does it make sense to add in a third type of damage in the combat tracker? Of course I know their are ways to work around this issue, but I am hoping you can modify the program to do the work so I do not have to do the work.

A great program that just keeps on getting better, keep up the great work!!


Sigil
 
Sigil wrote:
>
>
> I have been using monster that have regeneration a lot lately in my
> games, such as the troll. I was thinking it would nice if the combat
> tracker would allow me to auto regenerate the monsters every time I
> advanced the combat rounds. You could also keep track of on going damage
> to the combatants. Maybe give the user the option of having the combat
> tracker ask if you want to regenerate/damage the combatants as you
> advance the rounds.
>
> When I running combats with troll I run into the problem of keeping
> track of their different type of damage the receive, permanent damage
> from fire and acid, non-permanent damage that they can regenerate, and
> subdue damage when you want to knock them unconscious. So the question
> is does it make sense to add in a third type of damage in the combat
> tracker? Of course I know their are ways to work around this issue, but
> I am hoping you can modify the program to do the work so I do not have
> to do the work.
>
> A great program that just keeps on getting better, keep up the great work!!



This is an interesting thought. Until we integrate something like this,
you can use the "notes" field to record damage - for example, if a troll
takes Fire damage, you could record "X Fire damage taken in round 3" and
know not to regenerate that much.



--
Colen McAlister, colen@wolflair.com
 
It turns out I was keeping track of damage incorrectly. There is no separate damage type for non permanent damage. Any non permanent damage is converted to nonlethal damage.

But have the HL combat tracker add/subtract, regeneration/continuing damage every round would be very helpful.

Sigil
 
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