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Combat style feats

Kaleb

Well-known member
Where are the feats added for each combat style.
For instance I would like to add Deadly Aim to the Archery Combat Style.
 
The actual control is on the Feat itself listed under "Bonus Feat For...". So you could use "Replace Thing ID" to create a custom version of the Deadly Aim feat that is allowed for Ranger Archery.

Or I prefer to simply assign the "fInclude" group to the class instead at First/1000. The full group and tag is "fInclude.fDeadAim". Doing this we don't have to care about modifying the existing feat.

You can use the following script:
First/1000:
Code:
[B][COLOR="Green"]~ If we don't have the Archery Combat style get out now![/COLOR][/B]
doneif (hero.childlives[cRgrArcher] <> 1)

[B][COLOR="Green"]~ Let the ranger class also choose the Deadly Aim feat.[/COLOR][/B]
perform hero.child[cHelpRgr].assign[fInclude.fDeadAim]

If your running on an archetype or something this can be made more generic but the above will work from running on any Thing....
 
Thanks Tim, I had to change the class tag to the name of the new class that the feat is for but it is working great now.
 
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