• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Collegiate Wizard

My GM has authorized me to use this feat from Complete Arcane in his Pathfinder game. I am at a loss on how I would create this feat in Hero Lab. I would appreciate any guidance anyone could give me. How do you modify how many spells you start with at 1st level and how many you get each time you gain a level?

http://dndtools.eu/feats/complete-arcane--55/collegiate-wizard--382/

Collegiate Wizard
( Complete Arcane, p. 181)

[General]

You have undergone extensive training in a formal school for wizards.
Prerequisite

INT 13, Wizard level 1, arcane caster level 1st,
Benefit

You begin play with knowledge of six 1st-level spells plus 1 per point of Intelligence modifier. Each time you gain a wizard level, you may add four spells to your spellbook without additional research. In addition, you gain a +2 bonus on all Knowledge (arcana) checks.
Special

You can take this feat only as a 1st-level character.
Normal

1st-level wizards begin play with knowledge of three 1stlevel spells, and can add two spells per level to their spellbooks.
 
Since the normal limits on spellbooks aren't currently enforced (we need to set up a system that can track whether a spell was added for free or purchased from another wizard or a scroll before we can do so), applying the effects of this feat is up to the user - they'll just choose a different number of spells for their character if they have this feat than if they didn't.
 
In addition, you gain a +2 bonus on all Knowledge (arcana) checks.
To get this to work their are numerous Traits that give a bonus to a specific skill. Basically its pretty easy though:
Code:
#skillbonus[KNOWLEDGE_SKILL_ID] += 2

The above is almost complete you just have to fill in where it says "KNOWLEDGE_SKILL_ID" with the real ID of the Know Arcana skill.

My advice for this is to watch the four part video on script as it goes over allot useful stuff including where to find Unique IDs and field names.
 
Back
Top