Lorangriel
Member
Let me preface this by saying I know nothing about XML or most any other programming language. I bought HL and now I'm trying desperately to learn enough to make it do what I want. I'm slogging through the wiki right now in hopes of learning more about what tags and things and fields are (yes, my knowledge is really THAT rudimentary... sorry
)
I think I may have aimed a little high when trying to design my first skill and feat. Here is the deal: There is a skill in my game called "Ritual Magic" whose linked attribute is Intelligence. So I designed that skill. No problem. I think.
Second, there is a feat called "Natural Ritualist", which lets one use their Charisma modifier in place of the normal Intelligence one. This is where I am stuck. I don't know how to do that. I tried looking at weapon focus, but I couldn't figure out where the feat actually told HL to switch str for dex on attacks.
Please help a poor newbie understand a little more and get the most out of this program.
Thanks,
Lor

I think I may have aimed a little high when trying to design my first skill and feat. Here is the deal: There is a skill in my game called "Ritual Magic" whose linked attribute is Intelligence. So I designed that skill. No problem. I think.
Second, there is a feat called "Natural Ritualist", which lets one use their Charisma modifier in place of the normal Intelligence one. This is where I am stuck. I don't know how to do that. I tried looking at weapon focus, but I couldn't figure out where the feat actually told HL to switch str for dex on attacks.
Please help a poor newbie understand a little more and get the most out of this program.
Thanks,
Lor