stargazer_dragon
Well-known member
Goal: Edit Hero lab so that my game setting is applied properly
Required tasks:
Hide all objects that are not found within my game world
Use preclude to hide these (unless there is a easier and faster way then looking up and precluding each one separately)
Set Alt Race Traits to act as subtypes of races
Preclude all current alt race traits and make new one for each subtype. (this way to make a Drow a player would select elf then select Drow alt trait – using ethnicities for different regions of each race. Is there a way to add a subtype options so alt race traits ethnicities and subtypes can each be set separately?
Set sub races to alter base race powers and attributes.
I used eval code for altering Attributes (used the code right below for this)
Pre-attributes 5000
hero.child[aCHA].field[aStartMod].value += 2
perform hero.child[aCHA].assign[Helper.CustChosen]
I Think this is the best code to use
Hide Disabled Powers of Base Race
Still no clue how yet to do this
Renamed base race
Used below code
First 100
~Change name of races
perform state.thing[rHalfElf].amendthing[name,"Half-Elf"]
I am doing my best to alt the core files but to not change them this way the altering code is tied to only the source and all feats and other powers recognize the base race perfectly.
Required tasks:
Hide all objects that are not found within my game world
Use preclude to hide these (unless there is a easier and faster way then looking up and precluding each one separately)
Set Alt Race Traits to act as subtypes of races
Preclude all current alt race traits and make new one for each subtype. (this way to make a Drow a player would select elf then select Drow alt trait – using ethnicities for different regions of each race. Is there a way to add a subtype options so alt race traits ethnicities and subtypes can each be set separately?
Set sub races to alter base race powers and attributes.
I used eval code for altering Attributes (used the code right below for this)
Pre-attributes 5000
hero.child[aCHA].field[aStartMod].value += 2
perform hero.child[aCHA].assign[Helper.CustChosen]
I Think this is the best code to use
Hide Disabled Powers of Base Race
Still no clue how yet to do this
Renamed base race
Used below code
First 100
~Change name of races
perform state.thing[rHalfElf].amendthing[name,"Half-Elf"]
I am doing my best to alt the core files but to not change them this way the altering code is tied to only the source and all feats and other powers recognize the base race perfectly.
Last edited: