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Cmd

SeeleyOne

Well-known member
OK, I can get the CMD to have a penalty. It shows up fine, but the Flat-footed value is not affected.
hero.child[Maneuver].field[tCMD].value -= 1
I do not know how to make it affect the FL value. This value shows up on the display while making your character, where the summary says "CMD # / FL #". I suppose that if it does not show up on the printout that it does not really matter.
 
I missed that one, thanks! It was not listed on the help file that is accessible from the editor.
 
Last edited:
SeeleyOne,

Develop Menu, Enable Datafile Debugging.
Once you've done that, you can right click many things on the user interface to bring up the debug tags and fields. You can use that to find all the fields that affect traits and skills and other elements of the data. Play around with it a little when you've got some time :)
 
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