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Class exclusion via race possible?

Exmortis

Well-known member
OK this is a convoluted request, so I will try my best.

With my custom realm work, races have class exclusions, or maybe a better way to say that is, each race has a "playable class" list.

I do not want ot rebuild every class in HL, ok well I won't even try, so can I exclude classes? or code in a valid class list? I have checked everything I can find to see if this is doable, and I can't seem to figure out if it can be done or not.

So a question to the masters.

If not no biggie, playable classes is listed in the race description, which will be fine.
 
Avoiding altering the classes I see 2 ways you could go. Neither is ideal.

1 - If you're already copy/replacing races, then I would put a pre-req of no levels in the forbidden classes on the race.

2 - Add a mechanic which has an eval rule which has "if race X then, if class 1 then not valid" type of script.

In either case, the drawback is that the warning won't be displayed when choosing classes, it will only tell the user they have done something wrong after they added the incompatible class.
 
Avoiding altering the classes I see 2 ways you could go. Neither is ideal.

1 - If you're already copy/replacing races, then I would put a pre-req of no levels in the forbidden classes on the race.

2 - Add a mechanic which has an eval rule which has "if race X then, if class 1 then not valid" type of script.

In either case, the drawback is that the warning won't be displayed when choosing classes, it will only tell the user they have done something wrong after they added the incompatible class.

Thanks Aaron, those are not bad ideas to at least warn the player they have made a mistake. Food for thought.
 
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