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Class ability bonus feats

gwydion2

Member
I was creating a class special ability that grants the feat "Double slice" at level 18.

Initially I was confused that although in the class I input the ability to be gained at level 18, it was showing up at level 1. Looking into it a little further I see that when creating the class ability I need to add a condition to the bonus feat of:-
count:Classes.XXX >=#

Now I assumed XXX is the 3 letter ID for the custom class with this special ability and # is the number of levels required to grant the feat.
However, when I input this I get
Syntax error in the bootstrap condition for the ability
Tag 'Classes.Cha' not defined


Could someone point out what I'm missing please?
 
There is an easier way. In the editor, use the "Bonus Feats Granted" option for your class ability and select Double Slice and choose in the drop down list which level you want to have it apply to your character.
 
There is an easier way. In the editor, use the "Bonus Feats Granted" option for your class ability and select Double Slice and choose in the drop down list which level you want to have it apply to your character.
Don't think that is the same thing he is asking about. He wants this to work just like the Ranger "Endurance" ability.

I was creating a class special ability that grants the feat "Double slice" at level 18.

Initially I was confused that although in the class I input the ability to be gained at level 18, it was showing up at level 1. Looking into it a little further I see that when creating the class ability I need to add a condition to the bonus feat of:-
count:Classes.XXX >=#

Now I assumed XXX is the 3 letter ID for the custom class with this special ability and # is the number of levels required to grant the feat.
However, when I input this I get
Syntax error in the bootstrap condition for the ability
Tag 'Classes.Cha' not defined


Could someone point out what I'm missing please?
Cha is the three letter abbreviation and that is not what the Classes tag wants.

To find the right value do these steps:
1) Add a level of your new class.
2) Go to "Develop->Floating Info Windows->Show Hero Tags".
3) In the search box in the top left corner of the new window type in "Classes".
4) The "tag" that displays will have what you are looking for. Add that Classes.XXXXXX tag into your bootstrap condition.

Bootstrap conditions are always looking for the "Tags" on the "hero".
 
Thanks. I had to play with the timing a little, but otherwise it was straightforward once I knew what the required. tag was.
 
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