gareth_perkins
New member
I'm building an army list for Heavy Gear Blitz.
The basic army consists of a number of squads each with varied vehicles (i.e.: each squad contains several vehicles each of which may be different and have different skill levels and options).
To this end I have started the army list with each vehicle as a child to a containing 'squad'.
So far so good...
However, some squad level options need to have an effect on the child unit (or units), for example:
A PRDF General Purpose Gear Squadron has the following members and skills (skills are attack, defense, electronic warfare and leadership):
* Chieftain command gear (Atk: 2, Def: 2, EW: 2, Ld: 2)
* Warrior trooper gear (Atk: 2, Def: 2, EW: 2, Ld: 0)
* Warrior trooper gear (Atk: 2, Def: 2, EW: 2, Ld: 0)
* Warrior trooper gear (Atk: 2, Def: 2, EW: 2, Ld: 0)
* Warrior trooper gear (Atk: 2, Def: 2, EW: 2, Ld: 0)
The squadron has an options: 'Upgrade Chieftain to Chieftain IV' and 'upgrade to Veteran Squadron (Max of 1 Veteran Squadron per 1000 pts' (individual units have weapon upgrade options, etc as well)
Upgrading the Chieftain simply requires a name change of the Chieftain to 'Chieftain IV' (no other alterations are needed) so I have made this an option on the Chieftain rather than the squad (evaluate script: unit.name="Chieftain IV") - this seems to work.
Upgrading to Veteran status has the following effects: All units improve their attack skill to 3, and the command gear gains +1 to its leadership score.
In the 'Veteran upgrade' case I am struggling to make the necesary alterations. Because of the scope of the 'upgrade' I have the option at the squadron level. I currently have the following code in the 'evaluate' part of the veteran option:
child[unit
rdf_ch].stat(atk) = 3
child[unit
rdf_wa].stat(atk) = 3
....
child[unit
rdf_ch].stat(ld) = child[unit
rdf_ch].stat(ld) + 1
But this seems to have no effect! And variants thereof seem to also have no effect or else throw out errors!
Have I missed something?
Help!
The basic army consists of a number of squads each with varied vehicles (i.e.: each squad contains several vehicles each of which may be different and have different skill levels and options).
To this end I have started the army list with each vehicle as a child to a containing 'squad'.
So far so good...
However, some squad level options need to have an effect on the child unit (or units), for example:
A PRDF General Purpose Gear Squadron has the following members and skills (skills are attack, defense, electronic warfare and leadership):
* Chieftain command gear (Atk: 2, Def: 2, EW: 2, Ld: 2)
* Warrior trooper gear (Atk: 2, Def: 2, EW: 2, Ld: 0)
* Warrior trooper gear (Atk: 2, Def: 2, EW: 2, Ld: 0)
* Warrior trooper gear (Atk: 2, Def: 2, EW: 2, Ld: 0)
* Warrior trooper gear (Atk: 2, Def: 2, EW: 2, Ld: 0)
The squadron has an options: 'Upgrade Chieftain to Chieftain IV' and 'upgrade to Veteran Squadron (Max of 1 Veteran Squadron per 1000 pts' (individual units have weapon upgrade options, etc as well)
Upgrading the Chieftain simply requires a name change of the Chieftain to 'Chieftain IV' (no other alterations are needed) so I have made this an option on the Chieftain rather than the squad (evaluate script: unit.name="Chieftain IV") - this seems to work.
Upgrading to Veteran status has the following effects: All units improve their attack skill to 3, and the command gear gains +1 to its leadership score.
In the 'Veteran upgrade' case I am struggling to make the necesary alterations. Because of the scope of the 'upgrade' I have the option at the squadron level. I currently have the following code in the 'evaluate' part of the veteran option:
child[unit

child[unit

....
child[unit


But this seems to have no effect! And variants thereof seem to also have no effect or else throw out errors!
Have I missed something?
Help!