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Character Sheet - Feats, Traits and Flaws section

Basilforth

Well-known member
Created an 8th level Fighter with the Feat: Power Attack.

That feat shows up in lower right quadrant of the character sheet print out with to-hit and damage modifiers. However, it appears that the modifiers are reversed in order.

For example, here is what is shown on the character sheet:

Power Attack +6/-3
You can subtract from your attack roll to add to your damage.

Small concern, admittedly, but shouldn't that be presented as:

Power Attack -3/+6
You can subtract from your attack roll to add to your damage.

Where the to-hit modifier is listed first and the damage modifier is listed second?

Same comment for the Deadly Aim feat.

The reverse order also appears in the Feat Summary and Specials Summary columns on the main screen.

Same thing happens for Barbarians FWIW.
 
Sorry I hadn't gotten to it yet. I was planning to address this at the same time as I handled all the reports in the bug reports thread.

I've put on my to-do list to alter the summary text to match the display order (I prefer to see bonus / penalty in the name, so the text ought to match that).
 
I've put on my to-do list to alter the summary text to match the display order (I prefer to see bonus / penalty in the name, so the text ought to match that).
I would ask that this be shown in the correct standard method which shows the Attack Modifier followed by the Damage Modifier. This is how everything normally shows the values and has become the unofficial standard.

Also going by this is at least the dozen time I have seen this posted as an error that it bothers many people.

I had a new player at my last game session trying to use Deadly Aim(the bow version of Power Attack) and it was very confusing for them to read the values backwards. It should match the Feat Description from the book and match the standard Stat Block entry method which is Attack Modifier 1st then the Damage Modifier as 2nd.
 
I absolutely vote with ShadowC on this one. Attack/Damage has been the order of bonuses forever. Reversing it is not only unnatural and freakish, but it is going to cause a lot of confusion.
 
Mathias - thank you! Appreciate you guys!!:D


I absolutely vote with ShadowC on this one. Attack/Damage has been the order of bonuses forever. Reversing it is not only unnatural and freakish, but it is going to cause a lot of confusion.

Agreed. Freakish is right. It also causes chrono-spatial anomalies. For example, my cat started ageing BACKWARDS when I showed him the character sheet. Nice to see the new sheen to his coat, but I am NOT showing that sheet to my youngest kid, 'cause I don't want to change diapers ANYMORE!
 
Agreed. Freakish is right. It also causes chrono-spatial anomalies. For example, my cat started ageing BACKWARDS when I showed him the character sheet. Nice to see the new sheen to his coat, but I am NOT showing that sheet to my youngest kid, 'cause I don't want to change diapers ANYMORE!
LOL after the day I just had its nice to see something funny. :p:eek::):)
 
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