I've been doing some conversion to use the God Machine Rules update, but this particular one has me completely stymied.
The only way I've found to alter costs is to use
But that doesn't make the costs flat, just reduces the increase in cost per level. Any way to do a mechanic that makes the XP costs not increase per dot?
The only way I've found to alter costs is to use
perform hero.assign[Discount1.cArtifice]
But that doesn't make the costs flat, just reduces the increase in cost per level. Any way to do a mechanic that makes the XP costs not increase per dot?