Still playing around with system tweaks, and came up with this question: how hard/easy is it to make significant changes to the underlying assumptions of a game, and where would I do that?
For instance, I'm looking at switching to Saga-style attacks/damage calculation, that throws out iterative attacks but gives everyone a bonus of +1/2 level to damage. Is this something I would need the development kit for?
Thanks for the info!
-The Gneech
For instance, I'm looking at switching to Saga-style attacks/damage calculation, that throws out iterative attacks but gives everyone a bonus of +1/2 level to damage. Is this something I would need the development kit for?
Thanks for the info!
-The Gneech
