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Changing the encumbrance ruls

Hi all. I've recently started using the Pathfinder Editor to try and replicate the Cerulean Seas campaign setting. I've had some success, but I've not yet figured out a great deal about the code sections (as opposed to the stuff that can be entered via the GUI) I've got a few questions, but I think I should probably start with the big one that might be completely impossible:

The campaign is set underwater, so encumbrance is buoyancy-based rather than weight-based. Each piece of equipment has a positive (floats towards the surface) or negative (sinks to the bottom) buoyancy, and to work out your encumbrance, you combine the buoyancies of all your equipment, and your own personal buoyancy, and take the absolute value of that - the further your total buoyancy is from zero, the more encumbered you are.

The "mechanics" tab in the editor doesn't seem to let me override the encumbrance rules, so the best approach I've thought of so far is to change everything's weight to be its buoyancy, assuming negative weights are permissible. After that, I'd need to combine it with the character's natural buoyancy, and change the encumbrance-by-weight breakpoints.

Is this possible? Is there a better way?

Thanks for your help.
 
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