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Changing some house rules after the fact

SeeleyOne

Well-known member
Sometimes I find that I will implement a house rule earlier in the campaign and later change my mind after seeing its effect in play. I don't really want to change the existing character but I don't want that rule to be in effect for future characters.

For example, in a campaign hat I am running I decided to try out allowing for more Hindrances than normal. I did not foresee that some players would really go out of their way to abuse that, and some of the Hindrances don't see play very often as there are so many to track. I think the worst offender has like 8 of them.

Anyway, there is a way to get around this. It is by referencing the journal entries. Put the "old character mod" inside an if-statement.

Code:
var oldchar as number
oldchar = 0

foreach pick in hero from Journal
    ~ This will make a character with a journal entry before May 30 be considered to be "old".
    if (eachpick.field[jrnReal].value < 20150530) then
         oldchar = 1
    endif
nexteach

if (oldchar = 1) then

      ~This is where the old mod value goes.

endif

In most cases you will just want to make people change their character, and in many cases that is the only way (such as an Edge that you decide to drop), but there are situations that you might want to use this method. I just told the group. "That was the old way, new characters will use the new way".
 
Interesting being able to reference a journal date like that. I never even thought of being able to use something like that. Nice.
 
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