Sometimes there are items that I just don't like their price. Sure, what I can do is set my own price when buying or selling it, but I would rather make it so that Hero Lab knows my "corrected" price when I load it up. So it would be done in a mechanic (as Pathfinder does not have a standardized Setting Rules option, nor does it really need it).
OK, each item has a field that is its price. For example, for a weapon it is gSizeCost. I figure that an eval script can be made to replace that value.
But what group or other category are all of the different item types? Is there a listing somewhere? The editor has it broken up into Armor, Magic Armor, Gear, Intelligent Item Dedicated Power, Intelligent Item Power, Item Power, Material, Potion, Ring, Rod, Staff, Wand, Weapon, Magic Weapon, and Wondrous.
I would think that using something like
might work. But I would need to know what sort of group or category the items are in and I have no idea what sort of timing that I would want.
OK, each item has a field that is its price. For example, for a weapon it is gSizeCost. I figure that an eval script can be made to replace that value.
But what group or other category are all of the different item types? Is there a listing somewhere? The editor has it broken up into Armor, Magic Armor, Gear, Intelligent Item Dedicated Power, Intelligent Item Power, Item Power, Material, Potion, Ring, Rod, Staff, Wand, Weapon, Magic Weapon, and Wondrous.
I would think that using something like
Code:
perform someincategory[item ID].assign[gSizeCostorWhatever.value]