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Changing Initiative

Do forgive me if I'm posting this in the wrong forum.

I'm trying to change the way Initiative is calculated to be Dex modifier + Int modifier but I have, as yet, not found a way to do so. Could someone perhaps point me in the right direction?

Thanks!
 
It's just a house rule I have. Initiative is calculated with Dex + Int in my games, I find it to be a better substitute. So it's not the result of a feat or skill.
 
You can add a source as a house rule. as for the actual coding of it, you might be best off making it a skill that everyone gets. that way the code could be put into the Eval Script and would always take effect.

Without assigning it to something, i'm not sure when you would kick off the change.
 
Which game system's forum would you like me to move this to? The details of the answer will vary from system to system.
 
Ah, sorry for posting in the wrong forum. In that case I'll ask for it to be moved to the Pathfinder forum as that's what I'm working with.

Cheers!
 
chiefweasel's idea is probably the easiest to actually do.

The other idea would be to use a Mechanic instead. Mechanics always get loaded with every character. Then simply remove the characters Dex modifier from Init and add back in Int modifier instead.

You would want the timing to be somewhere past Attributes and before Final. I don't know exactly when without doing some testing.
 
Unfortunately I haven't got the slightest idea how to do what you're referring to here. :(

Was kind of hoping there'd be a nice, easy way to do it without having to learn a lot of the data editing involved. If not then a crash course would be spiffing.
 
An easy, non-editing way is for you to add a bonus to initiative on the 'personal' tab.

To be clear:
Personal Tab -> Permanent Adjustment (near the bottom) -> Initiative (click 'Add' or A'dd & Close') and change the bonus granted to the Int mod of the character.

However, this would have to be done manually for each character and changed whenever there Int changes.

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Coding way (or at least the start): Tools -> Launch Editor
Create a new user file, click on the mechanics tab and create an 'eval script' that add int mod as a bonus on initiative checks.

If it was me I would also make save it under source: House Rule: Init = Dex + Int that way if someone else runs without the houserule you can turn off the eval script.

Looking back, I don't know if any of that makes sense....
 
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