When I make an empire army in AB3.1 it comes up a valid army. If I have worked with Vampire counts first and the load that same empire ary, it comes up with a validation error - "Grand Master of the White Wolf: Your General must have magic powers.
If I load a Dwarven army, the general as a Dwarf Lord with shieldbearers, Runic weapon (fire, cleaving and Kragg), Runic armor (preservation and stone), and Talisman (rune of Spite) the error message is that "Dwarf Lord: Magic weapons may not be poisoned.
If I load a Dwarven army, the general as a Dwarf Lord with shieldbearers, Runic weapon (fire, cleaving and Kragg), Runic armor (preservation and stone), and Talisman (rune of Spite) the error message is that "Dwarf Lord: Magic weapons may not be poisoned.