trying to see if i can make a trait that adds a +2 to critical hit damage if a particular weapon or weapon type is equipped. it is for a rapier or light piercing or slashing weapons. i'm starting with just looking if a rapier is equipped. i've got it recognizing if the rapier is equipped, but can't figure out the additional damage.
on the develop window fields for the wRapier, the wCrit field has a value of 0 and a Final of 18-20/x2. how does the 0 evolve into the 18-20/x2?
looking at another field, the wDamage has a value of 5 but a final of 1d6+2. so are the "0" and the "5" refering to entries on some table somewhere?
on the develop window fields for the wRapier, the wCrit field has a value of 0 and a Final of 18-20/x2. how does the 0 evolve into the 18-20/x2?
looking at another field, the wDamage has a value of 5 but a final of 1d6+2. so are the "0" and the "5" refering to entries on some table somewhere?