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Call for help! (also new files release :~)

robert

Well-known member
hi! first i have released new files with bug fixes and stuff like cursed company, rhinox cavalry, etc etc etc etc

secondly. while the files are up to date with "official" material - the things in army books - they are behind in things like optional units, some special characters etc etc. i am going to post a threadin a minute that compiles a lits of all the ones still to be added, because there are so many i have lots track of them :~(

so. i need YOUR help. i need YOU to help get the optional things added, like the special characters and so on. please help! if you want, you will need:

1 the rules for the characters
2 the ab constructionkit which you can download

and the initiative to look at things that have already been written, and copy them!

i have asked the lonewolf guys to help people with this, so they will be hereto answer questions about stuff if we need them.

if you will be willing to help, please post her!e the warhammer files need you!!!!!!! :~)
 
Best thing to do to learn ABC is to read the docs thuroughly that come with it...While you do that wander through various game systems which you play and try to figure out where all of the rules, special abilities and weapons are being placed into the unit...between the two you will have the basics of ABC...
I can completely understand about docs not helping...I was one of the beta testers for 3.0 and am not the kind of person who learns well from books but rather from doing, so one of the two methods (trial and error or reading the docs) should help a lot...
 
thanks guys!!! :~)

if you want to help, a good way to start is the following

1 download the authoring kit
2 do the abcreator tutorial
3 open the warhammer files and try to make something work!!!

the best way to try is experience...

if you have problems post here abiut them and i will try to answer you!!
 
Just to avoid duplicating work, I’ve got the following items done or in progress, and will be forwarding them to Robert as they become ready. As you can see I’ve got several projects under way, but my friends keep asking me to add things for them, heh. Anyhow, I’ve got these covered and should have them done before too long. I can also very quickly add other characters that people want – the main thing that takes time is fancy validation and inter-related unit rules like those on the two Dwarfs below.

Already Done
• VC Army of the Cairns (White Dwarf 310)
• Heinrich Kemmler (Alt Version, White Dwarf 309)
• Klawmunkast, Warlock Master (Online)
• Neferata, Queen of Vampires (Online)

In Progress
• Skaven Hellpit Army (White Dwarf 310)
• Skaven Doom Wheel (Online)
• Skaven Rat Tank (Online)
• Ungrim Ironfist (Storm of Chaos)
• Garagrim Ironfist (Storm of Chaos)
 
Working on Gotrek & Felix, don't know if I will manage to make them but I'll try ;) Were should I put them? In the dogs of War or a seperate file and just mail them to Robert?
 
You could always just "forget" to add those two! :wink:

Deathlynx (Who's still scarred by those two taking on and anihilating an entire unit of 12+ Black Knights, plus Wight Lord all by their lonesome) :lol:
 
deathlynx said:
You could always just "forget" to add those two! :wink:

Deathlynx (Who's still scarred by those two taking on and anihilating an entire unit of 12+ Black Knights, plus Wight Lord all by their lonesome) :lol:

That is the reason I won't "forget" them! :D
 
My work with Gotrek & Felix is almost done. Have a flew issuses.
First: How should I display them? Now they are displayed like list:
Gotrek & Felix (Squad)
- Gotrek & Felix
-- Gotrek
-- Felix

I can get felix to be under gotrek but then I really want both to be under the same squad on the same level.

Seconed: How do you give felix 3/5 attacks? I have tryed to just write it but it just shows 3.
 
I'm not sure how to get them into the same unit by default (although I'm pretty sure it is possible), but in order to get Felix's attacks to show up correctly, you'll want to set his base attacks to three, and add the two bonus attacks from his magic weapon on the item itself. In the Prelink script for the item, add the line: unit.stat[At] = unit.stat[At] + 2
 
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