• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Building Traits - Order in the List?

candidgamera

Well-known member
Adding some custom Ravenloft campaign traits for an upcoming game, and they're mostly okay, but they show u p at the top of the Traits list, rather than under the Campaign subheading. I'm not seeing an obvious difference between them and the existing campaign traits though - any help?
 
When tags are defined, one of the attributes they can be given is "order", which can be used in the sortorders defined for certain lists.

Unfortunately, I don't think user-defined tags can set the order attribute. Though I will have to check with my comrades next week to be sure.
 
When tags are defined, one of the attributes they can be given is "order", which can be used in the sortorders defined for certain lists.

Unfortunately, I don't think user-defined tags can set the order attribute. Though I will have to check with my comrades next week to be sure.

Fair enough. Let me know - it's not a huge deal, but it'd be nice to see them appear in the campaign attributes sense I have them tagged that way.
 
Unfortunately, I don't think user-defined tags can set the order attribute. Though I will have to check with my comrades next week to be sure.
I worked with Colen and Mathias before and we can NOT add order to the tags. It can only be done by LW in the skeletal files.

This is the same for Gear, Minions, and most stuff. The only one I found we can add is the "Archetypes" actually.
 
Back
Top