• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Building Races that are missing

SAbel

Well-known member
I have started with the Tinker Gnome [hey i m tinkering with the program so why not]

Okay so I have the base tinker gnome in, i have its racial power/feats, I have Tinker Gnome Feats in, BUT I can not for the life of me get the Utilities to show up?

Here are two of them Level 2 and 6 Utility

<thing id="pwSmoExec" name="Smooth Excution" description="{b}Trigger{/b}: You make an Arcana, Dungeoneering, or Thievery check.\n\n{b}Effect{/b}: Roll the check twice, and take either result." compset="Power">
<fieldval field="pwFlavor" value="Measure twice, cut once."/>
<usesource source="Dragon"/>
<tag group="PowerType" tag="Utility"/>
<tag group="PowerUse" tag="Encounter"/>
<tag group="AttackType" tag="Personal"/>
<tag group="ReqLevel" tag="2"/>
<tag group="ActionType" tag="Free"/>
<tag group="PowerClass" tag="Race"/>
</thing>
<thing id="pwFraIns" name="Frantic Inspiration" description="{b}Trigger{/b}: You make an attack roll.\n\n{b}Effect{/b}: If the attack roll hits the target?s lowest defense, then the attack hits." compset="Power">
<fieldval field="pwFlavor" value="Your intellect allows you to spot weaknesses in a foe?s defenses."/>
<usesource source="Dragon"/>
<tag group="ReqLevel" tag="6"/>
<tag group="PowerUse" tag="Encounter"/>
<tag group="AttackType" tag="Personal"/>
<tag group="ActionType" tag="Free"/>
<tag group="PowerType" tag="Utility"/>
</thing>
 
These are the Race related Utility powers that are at levels so I did not think that they would need to be bootstrapped to the race, only auto acquired power would have to be bootstrapped
 
The problem seem that I can not make a utility power period, it tests and says ready to use but they will not show up? any ideas?
 
I have the source from Dragon Mag, but either or without I can not make a Utility power show up!?!?!

I am not sure what is the reason but just making a utility power for the game (even a just to test one) they will not show up as choices. I am sure that I am missing something [like the typo I caught in Excution => Execution :)] But that is not enough to stop the power from showing up.

I am in my busy time of year in RL plus family life issues so I will have to wait unless someone out there knows what I am missing.

:P
Thanks all for the help keep trying! [Wait no try succeed or fail]
 
I tried making a test user file with Smooth Execution in it, and I was testing it with my Paladin character. I found that if I changed it to a Paladin power it showed up, but if I had it set to Race or another class it didn't. I'll have to consult my expert on this one.
 
Charlieluce,
I tried it with no Power Class Tag [for Race] or class and did not have it show up, but you are correct it shows up when I placed Power Class Artificer? ????
Ok so not sure what to make of that?
Now to really dig in, Wish Colen still haunted this forum since he was the 4E guy at LW :(
 
After my wife (who is the local coding expert) could not see any way to make it work, it finally occurred to me to do a search on the CryptoKnight forum to see it it had come up.

It turns out that Racial Utility Powers do not work properly in HeroLab 4e :( which means it would have to be fixed in the base game system code. That's a level of work that no one locally has ever tried before, though I'm not going to say that she might not decide to take a look at it.
 
Charlieluce
I have my fingers crossed that she will attempt it and make it all work! If your going to GenCon My Wife and I will be there we can meet up or you can play in one of our 4E games if you guys like they are all listed under Mackenzie's Marauders.

Sean
 
I figured it out.

You have to add the race id to the Picks-reqs section.

Also you will need to manually add all of the classes to the list of tags as follows:

Group ID: PowerClass
Tag ID: clsRogue

You will need to add a separate tag for each class.


David
 
AWESOME tracking Dave I will test it out tomorrow, a bit of a long work around if there is multiple classes but hey if it works it works :)
 
Back
Top