It could be I'm doing something wrong in how I'm going about this, but I was creating an alternate form and I was trying to add some skill bonuses, specifically Knowledge (Pop Culture) and Profession (Athlete). Neither appear on the list of traits. I can kind of understand Profession being missing since it requires an additional field, but Knowledge (Pop Culture) being missing was a bit more odd.
Secondly, each of the Alternate Forms offer a different second language (I'm statting up an alternate Ma-Ti from Captain Planet who has absorbed the personalities and powers of his teammates). When I have one of the forms up that has Enhanced Trait: Language 1, I must have three languages listed (one for native, one extra for the base character, and one for the alternate form). If I switch to, say, Wheeler, who never learned a second language, I'm suddenly one over. *wry grin* Since you have the language values keyed to the primary form, with the trait on alternate forms just giving the base form the opportunity for another language. Ultimately, I could probably solve this by using Metamorph, but that has it's own issues in having to re-specify the base form's skills and attributes for each form.
^_^ Oh, and the "Melt" AP for Fire Control is unavailable, but that's an easy one to miss. The Pocket UP clarified it to be a Ranged Objects-Only Drain Toughness effect at the rank of Fire Control. I only noted it because you did add the Wind power as seen in Air Control, albeit under Environmental Control. A similar power is Current Control (found under Water Control). There may be others I've missed.
Secondly, each of the Alternate Forms offer a different second language (I'm statting up an alternate Ma-Ti from Captain Planet who has absorbed the personalities and powers of his teammates). When I have one of the forms up that has Enhanced Trait: Language 1, I must have three languages listed (one for native, one extra for the base character, and one for the alternate form). If I switch to, say, Wheeler, who never learned a second language, I'm suddenly one over. *wry grin* Since you have the language values keyed to the primary form, with the trait on alternate forms just giving the base form the opportunity for another language. Ultimately, I could probably solve this by using Metamorph, but that has it's own issues in having to re-specify the base form's skills and attributes for each form.
^_^ Oh, and the "Melt" AP for Fire Control is unavailable, but that's an easy one to miss. The Pocket UP clarified it to be a Ranged Objects-Only Drain Toughness effect at the rank of Fire Control. I only noted it because you did add the Wind power as seen in Air Control, albeit under Environmental Control. A similar power is Current Control (found under Water Control). There may be others I've missed.