When adding a specialisation, Exotic Ranged Weapon and Exotic Melee Weapon are listed in the dropdown as options yet these skills cannot be further specialised.
Also, is there a way of excluding skills still inside unbroken skill groups from the list of possible skills to specialise?
Thirdly, HL will allow advancing a skill above 6 without the Aptitude quality.
When adding a specialisation as an advancement, selecting 'other specialisation' doesn't generate a custom field text box like when you select that same option during creation mode.
Lastly, the harpoon gun is missing. It's in Arsenal with the other underwater gear, yet it's missing. However you can buy the harpoon ammo for it.
Also, is there a way of excluding skills still inside unbroken skill groups from the list of possible skills to specialise?
Thirdly, HL will allow advancing a skill above 6 without the Aptitude quality.
When adding a specialisation as an advancement, selecting 'other specialisation' doesn't generate a custom field text box like when you select that same option during creation mode.
Lastly, the harpoon gun is missing. It's in Arsenal with the other underwater gear, yet it's missing. However you can buy the harpoon ammo for it.
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