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Bug reports - Version 1.2

Mathias

Moderator
Staff member
Unfortunately, there are a few things that we weren't able to finish in time for the initial release;
  1. Combat
    • Apply wound modifiers to the appropriate tests.
  2. Magic
    • Statistics for Spirits
    • Astral Attributes, Perception, Projection and Combat (currently incomplete)
  3. Matrix & Technomancers
    • Statistics for Sprites
    • AR vs. VR vs. Hot-Sim VR (currently incomplete)
    • Active/Passive/Hidden mode
  4. Vehicles & Drones
    • Statistics for Vehicles
    • Rigging & Jumping In
    • Pilot Programs, Agents and IC
  5. NPCs & Critters
    • Grunt/Lieutenant NPC Mechanics
    • Group/Professional Rating
    • Critter Powers
    • Critters
  6. Miscellaneous
    • Track what senses a character currently has active, and report that to the user in a single list. This will be a list of special senses that's shown when you move your mouse over the Perception dicepool at the top of the screen.
    • For the Condition Monitors on the In-Play tab, replace the numbers with boxes
    • Toxin/Disease Resistances
    • Apply various "All Actions", "All Physical Actions", "All Matrix Actions" etc. bonuses/penalties, including wound penalties
    • Attribute-Only tests (Composure, Judge Intentions, Lifting & Carrying, Memory)
    • Modify Contacts so that they can't be altered on the Social tab during Advancement mode, but are instead changed on the Advancement tab, to preserve a record of how your relationship with that contact changed.
    • Guest cost for a lifestyle, shared lifestyles, permanent lifestyles
There's no need to report any of those issues in this thread, but if you come across anything else, please report them here, and we'll address them as soon as we can.
 
Very minor bug, if a domain hasn't been specified for a program, (tested with mapsoft and virtual pet on a commlink) the Gear tab is highlighted rather than the Matrix tab.
 
Skill Group Bug I found in Advancement Tab, when adding a new skill group or increasing an existing group the +1 modifier is applied to the group but NOT the skills related to the group. Did not see this bug fixed in the 1.2 listing you posted today.

I used the advancement tab and ended up getting no increase to the skills or dice mods. singular skill increases via advancement worked fine, just he skill groups needed to be fixed.
 
Error when loading character portfolio

I get the following error when I load up one of my portfolios:

Errors were encountered when loading the saved portfolio! A record of these errors can be found in the file "C:\Users\PETER~1.SMI\AppData\Local\Temp\hero_lab_load_issues.log". If you notice incorrect behaviors in your portfolio, please report it to the data file authors (you can contact them from the Help menu).

Chained pick 'wpGLAresAl' has been orphaned due to missing bootstrap in batch '342'

I think it looks like an issue with my Area Alpha's grenade launcher, but that a bit of SWAG. I've also attached the portfolio.
 

Attachments

I get the following error when I load up one of my portfolios:

Errors were encountered when loading the saved portfolio! A record of these errors can be found in the file "C:\Users\PETER~1.SMI\AppData\Local\Temp\hero_lab_load_issues.log". If you notice incorrect behaviors in your portfolio, please report it to the data file authors (you can contact them from the Help menu).

Chained pick 'wpGLAresAl' has been orphaned due to missing bootstrap in batch '342'

I think it looks like an issue with my Area Alpha's grenade launcher, but that a bit of SWAG. I've also attached the portfolio.

Ouch. I'm still working on figuring out what's going on here.

As an interim solution, if you click through that error, are there any further problems? When I loaded your character and ignored the error, the grenade launcher seems to be functioning. I think this may be reporting an error that's not actually there (which is still bad).

Thanks for reporting this.
 
Ouch. I'm still working on figuring out what's going on here.

As an interim solution, if you click through that error, are there any further problems? When I loaded your character and ignored the error, the grenade launcher seems to be functioning. I think this may be reporting an error that's not actually there (which is still bad).

Thanks for reporting this.

I got some warnings too, but everything seems to be ok so far.
 
Ouch. I'm still working on figuring out what's going on here.

As an interim solution, if you click through that error, are there any further problems? When I loaded your character and ignored the error, the grenade launcher seems to be functioning. I think this may be reporting an error that's not actually there (which is still bad).

Thanks for reporting this.

There aren't any further issues.
 
It is reducing response when the number of running programs equal the processor limit. For instance a data jack with one program, gets a -1 response or a commlink with a processor limit of 4, is getting -1 when it has 4 programs running.

I'm pretty sure that is correct. You are supposed to lose as much response as you have multiples of the processor limit running. So a comlink with a limit of 4 wil lose 1 at 4 programs and 2 at 8.
 
I'm pretty sure that is correct. You are supposed to lose as much response as you have multiples of the processor limit running. So a comlink with a limit of 4 wil lose 1 at 4 programs and 2 at 8.

You're right. I haven't done much with matrix stuff in 4th edition. I got thrown off because it seems weird to me that a datajack gets a -1 for running one program.
 
Copied from another thread.

I think I found a bug in the skillwire script:

~record 2x rating on the hero's activesoft limit
perform herofield[acActSLim].modify[+,2 * field[grRating].value,""]
~and the rating as the max for any one activesoft
perform herofield[acActSMax].modify[+,2 * field[grRating].value,""]

Notice that the active soft limit is *2 as it should be, but the max for one activesoft is also *2.
 
Modifying equipment purchased during creation....

If you modify equipment you bought during creation after it is locked down, the system still thinks you are in creation for that item and will through a complaint/warning up.

Steps to Reproduce:
0. Load a character portfolio still in Creation
1. Go to the Matrix tab
2. Purchase a Commlink
3. Buy enough enough gear to be JUST under the $ threshold for the character
4. Lock out Creation on the Advances tab.
5. Go back to that Commlink and choose to EDIT that gear.
6. Choose the 'Add Programs' option
7. Add a rating 6 program to your Commlink

Result: You will get a "Starting Resources BP: Resource Overspent: <$$$ overspent>" error/warning

NOTE: This does NOT happen in this example if you use the "Add Programs" link under "Programs In Data Storage" area.
 
Current problems:
Buying off Low Pain Tolerance with karma does not remove the penalty from the character sheet. (Still get a -1 penalty per two boxes.)

The character builder requires that you take "two free contacts" at character creation, but it charges you BP for them. :p
 
Current problems:
The character builder requires that you take "two free contacts" at character creation, but it charges you BP for them. :p

You MUST pay BP for the contacts you take at creation as per the rules in the Shadowrun 4e 20th Anniversary Edition of the rulebook.

Have you updated? The current update lets you ignore the validation error for not having contacts at creation. My players are just ignoring it since we run a street level game where they must earn their contacts.
 
Drone ratings?

I have noticed that the base template for the "Drone Rigger.por" has drones with a Rating=3.

But when I try to add a drone to that character, or any other, they are always Rating=1 and I cannot figure out how to get alter, increase or modify the Rating.

Anyone have the solution?
 
Just Cosmetic, but Shadowrun characters do not earn XP, so why is there a box for it in the Journal. There should be Karma, Nuyen and the rest, but not XP.
 
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