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Bug Found in the Spell Adjustment for Enlarge Person

JustinThomason

Well-known member
The in-play adjustment for Enlarge Person does not increase the damage dice. For instance, my barbarian's great axe stays 1d12 instead of increasing to 3d6.
 
Until Sendric makes the change, its an easy fix.

its likely a typo... Currently its based as if there was an "increment" as opposed to a hard coded one...

in the first eval script.


~ Add to size - must come after race and template size set
herofield[tSize].value += field[pAdjust].value

~ Decrease the size of all our equipment by 1 (apart from unarmed
~ strike, which changes automatically)
foreach pick in hero from MyGear where "!wCategory.Unarmed"
eachpick.field[gSizeMod].value += field[pAdjust].value
nexteach


just change field[pAdjust].value to 1 and it will work fine OR make it so that we can adjust the amount, but i think the former is the right way to go... (which is that checkbox that says "no increment, if you arent familiar with the editor)

In the meantime, Until Sendric can make changes, you could just copy or edit it yourself and make that change....
 
Alright, I see the problem. There is no pAdjust field for this adjustment. There were a few other issues as well, all of which I have resolved. That said, this is somewhat redundant. There is also a Size Category adjustment that you can use instead of this one if you don't want to make the following edits. If you do, these are the updated scripts for this spell adjustment that will be available with the next release:

Script 1 (First/2000):
Code:
~ If we're not enabled, get out now
      doneif (field[pIsOn].value = 0)

~ Add to size - must come after race and template size set
      herofield[tSize].value += 1

~ Increase the size of all our equipment by 1
      foreach pick in hero from MyGear
       eachpick.field[gSizeMod].value += 1
      nexteach

~ Add a +2 size bonus to our Str
      hero.child[aSTR].field[Bonus].value += 2

~ Add a -2 size penalty to our Dex
      hero.child[aDEX].field[Bonus].value -= 2

Script 2 (Post-Levels (Users))
Code:
~ If we're not enabled, get out now.
doneif (field[pIsOn].value = 0)

foreach pick in hero from BaseNatWep where "!SpecSource.HalfDragon"
  eachpick.field[wDamage].value += field[pAdjust].value
nexteach
 
Thanks for the updated Script Sendric.

so tSize does what we used to have to do for the AC, right?
 
Last edited:
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