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Broken Condition missing???

bodrin

Well-known member
I'm adding the Council of thieves AP Bestiaries, but i've noticed that the Broken condition for weapons isn't implemented under the adjustments section.

Perchance is this on a to do list somewhere, Or should I just go ahead and try to add the mechanism?
 
I have to agree that has gotten me on numerous occasions. It got me so often I copied it and made a "Broken Condition" adjustment also. Now my players and I never not find it. ;)
 
Help making a "Broken Conditon" Enhancement?

This is something I could add to armor or weapons, but calculates the broken penalties.

Was thinking of coding this as a "Curse" instead, but its not fixed so not sure how to do this.

Any help would be appreciated.
 
[Feature Request] Broken Weapon, Armor, Item

I would like to put in a request for a clickable checkbox or thing for an item's condition to be broken. I find that my players are frequently breaking weapons and armor and it would be nice to just click the condition on the item and the necessary penalties be applied.
 
I would like to put in a request for a clickable checkbox or thing for an item's condition to be broken. I find that my players are frequently breaking weapons and armor and it would be nice to just click the condition on the item and the necessary penalties be applied.

Agreed. Place it right under the "Masterwork?" checkbox like this for custom items would be nice:

image1naj.jpg


And while you're at it maybe put the Hitpoints/Hardness of the item here with a little text field for keeping track of damage to the item. GM seems to love to sunder our stuff!
 
Broken is usually going to be a temporary condition - something that's added when your weapon gets sundered, and fixed (or tossed and replaced) when you get to a town.

That's why it's an adjustment on the Adjust tab, and not a permanent checkbox in the custom item dialog - it's easier to add and then later, turn off an adjustment than it is to edit and re-edit a custom weapon.
 
Casting Raise Dead on this thread...

Still no answer/thoughts on the following?

"And while you're at it maybe put the Hitpoints/Hardness of the item here with a little text field for keeping track of damage to the item."

We're constantly looking up the Hardness/HP for items. It would be nice if HL did this for us. It already knows mostly everything it needs to figure it out, at least give a default for the item and allow users to edit it and track damage.

When magic items get damaged, it can sometimes be a a long while before they are fixed, the CL required can be higher than the party many times so it sits unfixed.
 
It's still on the drawing board. The main issue is that the weapon table display is already terribly cluttered. I'm thinking that we need to redesign it and add a pop up form with extra but less commonly used information like HP and hardness, CMB bonus with specific maneuvers for the current weapon (where that applies), and so on. New forms take a lot of work to get right, and the demand for this hasn't justified making that a priority yet, sorry!
 
I'd like to raise the priority a little bit. Hardness/Item HP seems to be a information that is quite well hidden in the depths of various rulebooks so people like me & my group of players who don't know every last syllable in those books by heart usually have a hard time to figure it out. Having this piece of information in HL would help a lot.
 
There is an Adjustment for "Equipment Broken" available in the "Other Adjustments" group, where you can select the piece of Equipment that is broken.
 
There is an Adjustment for "Equipment Broken" available in the "Other Adjustments" group, where you can select the piece of Equipment that is broken.
I "think" (could be wrong) but is asking about the ability of tracking Item Hardness and Hit Points in HL not the the original thread question about Broken Condition. :)
 
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