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Brilliant Energy AC calculation?

osopolare

Member
My character just acquired a Magus ability that allows him to enchant his weapon with the brilliant energy weapon ability.

http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/brilliant-energy

Key to it's powers is ignoring "non-living" metal armor and thus ignoring lots of different armor bonuses.

"Dexterity, deflection, dodge, natural armor, and other such bonuses still apply."

I pity my GM who is going to have to figure out what the "Brilliant Energy AC" is for a lot of his baddies now.

Is there any way in HeroLab to displace this value?

I would love it if we could display that value in the "Basics" tab.
 
Pretty sure its just ignorning the armor bonus granted by the armor itself
Correct. Meaning your DM only has to worry about NPCs with Armor/Shields and simply remove those values.

Of course I am a bastard DM and I would only throw undead and constructs at you now. hehehehehe :D
 
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