My character just acquired a Magus ability that allows him to enchant his weapon with the brilliant energy weapon ability.
http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/brilliant-energy
Key to it's powers is ignoring "non-living" metal armor and thus ignoring lots of different armor bonuses.
"Dexterity, deflection, dodge, natural armor, and other such bonuses still apply."
I pity my GM who is going to have to figure out what the "Brilliant Energy AC" is for a lot of his baddies now.
Is there any way in HeroLab to displace this value?
I would love it if we could display that value in the "Basics" tab.
http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/brilliant-energy
Key to it's powers is ignoring "non-living" metal armor and thus ignoring lots of different armor bonuses.
"Dexterity, deflection, dodge, natural armor, and other such bonuses still apply."
I pity my GM who is going to have to figure out what the "Brilliant Energy AC" is for a lot of his baddies now.
Is there any way in HeroLab to displace this value?
I would love it if we could display that value in the "Basics" tab.