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Bootstraps and checkboxes

Portilis

Well-known member
So, a couple of questions arising from some things I'm currently working on.

Is there any way to either:

1) Bootstrap an object through script? (so that I can run a foreach loop and bootstrap something linked to each item in the loop)

or

2) Add an extra checkbox to a weapon/armour/item?
 
1) No, unfortunately not. Your best bet is to utilize conditional bootstraps on the things, and have your foreach change things to satisfy the tag expression of one but not the others depending on what it finds.

2) No, users have no ability to affect any existing UI elements. The only thing they could do is build a tab from scratch, add their own tables and UI elements to that.
 
Damn, kinda wrecks my plans for an identification mechanic.

Some way to bootstrap something to all items of X type would be useful at some point on the backend though, as I can see plenty of uses.
 
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