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Bootstrap condition based on a bootstrap

AndrewD2

Well-known member
Is it possible to set a bootstrap condition either based on something that is already bootstrapped or using something like hero.childlives?

I've got a class that grants a specific SLA if a certain R Cust Special is chosen and I'd like to be able to add the SLA properly through bootstrapping it instead of just having the ability saying "You get xXx - At will"
 
Just build this as you would any other bootstrap condition. There are no special restrictions imposed on the scenario that you're describing.
 
Ok, I guess I just don't know much about bootstrap conditions having only used them for counting class tags so I tried.

count:Ability.rcSanChook <> 0
count:HasAbility.rcSanChook<> 0

Neither worked. I've tried timing of FIrst/500 and First/2500
 
Ok, I guess I just don't know much about bootstrap conditions having only used them for counting class tags so I tried.

count:Ability.rcSanChook <> 0
count:HasAbility.rcSanChook<> 0

Neither worked. I've tried timing of FIrst/500 and First/2500
Are you saying you used one and then the other or you actually have the above coded exactly?

HasAbility is set really late in timing so it is useless for testing during a bootstrap condition.
You can also just change the logic to:
Code:
Ability.rcSanChook
As you don't need to count you just want to know if the tag exists on the hero or not. Try the above and see if that works. Also make sure you do a complete reload of HL and not a test now once you get into bootstrap conditions.
 
Thanks Shadow, but unfortunately that didn't work either. And yes I meant I tried each of those separately a each of those timings. I always ctrl+r when working with bootstrap conditions.
 
What I guess I'll go with for the moment is I have the spell set as hidden and then I unhide it if the condition is met. Only drawback appears that the spell tab will show up no matter what then.
 
Ok, ended up trying something and it worked. So I created an eval script on the item that would bootstrap the spell and did a check for the ability using childlives early in first (500) and had it set abValue = 1 and then checked for the fieldval at 2500 and it works.

Are there any references to how to handle bootstrap conditions besides finding other things that are using them? Most things I find generally just refer to using count: or fieldval: but not much else.
 
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