• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Bootstrap Choice

Frodie

Well-known member
IDK if it can be done, but I am trying to get a Race Custom Special to choose from some attached bootstraps. The bootstrap choice is:

thingid.rBlindsen|thingid.raDarkVis|thingid.raLowLight|thingid.xScent|thingid.xTremorsen

and the script is:

First 200

~ If we're not activated, just get out now
if (field[abilActive].value = 1)then
if (field[usrChosen1].ischosen <> 0) then
field[usrChosen1].chosen.perform hero.assign[Custom.MPASensOne]
endif
endif


The custom tag is a condition on each bootstrap at 400.

I got it work with a single bootstrap fine, but the choice is an issue with the script.
Any ideas and/or if it can be done.

Thank you.
 
The space in thingid.raLowL ight - is that a copy-paste error in the forum, or does that exist in your original code?
 
Can you re-organize this so that the user can pick from several options in a normal table - one that bootstraps blindsense, another that bootstraps darkvision, etc.?
 
Not sure what you mean. Like an configurable? I guess, but really don't want a whole tab just for one ability.

My thoughts are maybe a different custom tag for each bootstrap, but there is only one activate button, so they would all be on once it's checked.
 
Last edited:
This is a race custom special. All you have to do is have 5 different versions of it, instead of one with a drop-down. There's no need for a configurable.
 
Last edited:
Ah, I see what you are saying. Ok, thank you, but I don't that will work well for this issue. It's a race custom special that I am using for psionic powers. The ability, if activated, gives you the choice of one of the bootstraps. So it can change each time you use it.

But it's not a big deal, (just one power), I'll just not script it.
 
Last edited:
If this is an in-play choice, then that changes things. Please tell us about important information like this when asking your question.

In that case, I'd say bootstrap 5 seperate abilities from the main ability. Each ability bootstraps one of the sense options, and all of them appear on the in-play tab with an on/off checkbox. Then, write an eval rule that makes sure that the user has only turned one of them on at a time. Think Inquisitor Judgements in this case.
 
Back
Top