Silly me and thinking simple would not cause problems LOL. Attributes are in (for the most part), all weapon skills are in, 4 out of 51 work skills in. Still working Gear and weapons.
Things that are going to be hard:
Making a horse (pages 58 - 59), they have special skills and tricks that can be added so may have to create a tab just for "building" your horse (LOL it was very important part of the game)
Making difference between work and weapon skills
1. they progress at different values work are rate 1 to 20+ and weapon are 1 to 5+ at start.
2. Weapon skills can only be half of the starting points for skills spent at character creation.
3. Depending on total attriubtes = the amount of points a player gets to spend on skills (low the attributes the more skills you get, range is attributes total of: 27 - 40 = 10 skills, 41- 62 = 8 skills, 63-80 = 6 skills)
Making Exp spending work in the game. You spend your exp to increase characters attributes, work and weapon skills but each has a value for how much exp to increase by a point which is dependant on what the current value of thing you are trying to increase (page 21 Experience) AKA to increase a skill by 1 point in the range of 7- 15 = 100 exp, 16- 19 = 200 exp, and 20+ = 300 exp a weapon skill for ranges 2-4 = 100 exp, 5-6 = 300 exp and 7+ = 500 exp; and to increase an Attribute by a point it cost for ranges 7-15 = 500 exp, 16-19 = 1000 exp, and for 20+ = 1500 exp.
3 attributes are 2D10 = result then modified added = final schore
Statue and luck are ranged from 1-10 (same roll then halved rounded up) BUT luck never changes in the game.
Stature is in constant flux(page 22), as your character does deeds his reputaion goes up and they become more well know so I was thinking that this would need to have a way to be added in the characters journel and tracked. A character may have more than one Stature rank as well, if they wear a mask and do deeds they will have a rank for that and then have one for the character (AKA the Lone Ranger has a high stature but his real id in unknown so it would have a low rating.)
Wounds are = to Strength Score but were a character is hit is important but that could be easily tracked with the current systems.
Initiative = 1D6 + modifier for tactics roll (1)
Speed in Combat= Coordination + weapon spd - wound modifiers +/- other modifiers
Type of shot being taking is important in Initiative, 4 types of shots Carefull taking a full turn, Steady = 2 shots in the turn, Hipshot = 3 shots in the turn, and Fanfiring which is the fastest = 6 shots in the turn
shot type = number needed to hit target, is Coordination modified by shot type (page 24-26)
Later on I would like to add expanded gear and weapons that would be allowed or not from the start menu with a check mark in the clipboard section.
and thats all I have to do LOL