I had to redo a class special for bomb, anyways all works fine except on the weapon bond number of dice of damage. Post Att 15000
Code:
~ normally, the uses of thrown weapons are shown in the tracker section
~ we don't want that to happen for this weapon, since our charges are
~ handled by the class special
perform delete[User.Tracker]
~ Generate the wFixDamage text, v_total is the modifier to damage,
~ element is the type of damage. damage is the number of dice done and
~ uses #abValue[cFGMPBomb] for the die size.
var v_total as number
~ uses #value3[cFGMPBomb] for the die size.
var damage as number
var element as string
var isfire as number
var useval as number
useval = #value3[cFGMPBomb]
isfire = 1
element = "Fire"
call BombDam