Incendiaeternus
Member
Odd question, current rules are allowing Blackblade to be made of non-standard metals (adamantine). Is there a way to add that in hero labs?
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Even then d20pro is never going to have access to the HL data base of Picks and Gizmos. So it will just be reading +1 Adamatine Longsword wording to figure it out.For those of us that use virtual tabletops and import characters/creatures from Hero Lab, actually, there is a use case for being able to add adamantine as a property to a blackblade. d20Pro might not be able to catch that and use it right NOW, but when the unlimited engine comes out, you better believe I'm gonna be using the plugin system to add that capability.
That would be a really nice way of handling this! Me like!One of the items on my wishlist is to add a set of tags to weapons (and then display them) that can store the "bypasses DR as a..." options for a weapon - that way, if your weapon is +3 longsword, it figures out and displays to the user that you can bypass magic, silver, cold iron, and slashing DRs with that weapon. So once that's done, and then once that's added to the d20pro export, we'll be outputting the list of bypasses as tags, which they can read in for whatever system they're using to track damage applied vs. DR.
(And once that capability is added, there will be an adjustment to add any of those tags to any weapon, as well as updates to the adjustments for things like the Paladin's Aura of Justice)
Also, if this is a bug, please submit it as one, so that we get it on our to-do list. I see nothing in the bladebound class that mentions special materials one way or the other, so I'd say that black blades are made of standard materials unless your GM house rules that. Has there been a FAQ answer that expands that?