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One of the primary issues is that we have to get every special ability for every monster coded correctly and tested, with all the appropriate adjustments being made. There are a huge number of abilities and we underestimated the volume, so that's proving to be much more time-consuming than we first expected. There were a few other surprises as well, but those have been resolved, so it appears to be just a matter of slogging through the remaining creatures at this point.
The good news is that you'll be able to construct your own monsters from all the assorted abilities quite easily. You'll also be able to use all these abilities as examples for how to readily create your own custom abilities.
This project is Mathias' #1 priority, so it will be out as quickly as it can be finished.
Will the 13 monsters from the Bonus Bestiary be included?
.Will the Bestiary be an additional charge or will that be part of the PF license? What about when the APG and GMG come out later this year?
It currently looks like we'll be releasing the Bestiary in the middle of next week. We've also got some bug fixes for Hero Lab itself, so the Bestiary release will coincide with a V3.6a update (or maybe be the following day after V3.6a).
Sweet I cant wait is there any details what you guys were able to do and not to do with the Monster editing
Could you please elaborate on what capabilities you were looking for?