TCArknight
Well-known member
Team,
I wanted to touch base and see how others handle this situation when working on settings.
If you have a setting where core edges/hindrances/etc. are identical except for some prerequisites, what’s the best way to code for that.
For example, one setting I’m looking at has:
If I just preclude the core Mr. Fix-It, then anything looking for it will not find the new, Setting-specific version.
Is this a situation where “replaces” is best? Or is there another better way to handle it?
Thanks!
TC
I wanted to touch base and see how others handle this situation when working on settings.
If you have a setting where core edges/hindrances/etc. are identical except for some prerequisites, what’s the best way to code for that.
For example, one setting I’m looking at has:
Code:
[B]Mr. Fix-It[/B]
[B]Requirements[/B]: Novice, Smarts d10+, Repair d10+, Knowledge (technology) at d8+
This Edge has different requirements, but otherwise functions as described in the [I]Savage Worlds [/I]Rulebook.
If I just preclude the core Mr. Fix-It, then anything looking for it will not find the new, Setting-specific version.
Is this a situation where “replaces” is best? Or is there another better way to handle it?
Thanks!
TC